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1 /*
2 **********************************************************************
3 *   Copyright (C) 1999-2006, International Business Machines
4 *   Corporation and others.  All Rights Reserved.
5 **********************************************************************
6 *   Date        Name        Description
7 *   10/22/99    alan        Creation.  This is an internal header.
8 *                           It should not be exported.
9 **********************************************************************
10 */
11 
12 #ifndef UVECTOR_H
13 #define UVECTOR_H
14 
15 #include "unicode/utypes.h"
16 #include "unicode/uobject.h"
17 #include "uhash.h"
18 
19 U_NAMESPACE_BEGIN
20 
21 /**
22  * A token comparison function.
23  * @param tok1 A token (object or integer)
24  * @param tok2 A token (object or integer)
25  * @return 0 if the two tokens are equal, -1 if tok1 is < tok2, or
26  * +1 if tok1 is > tok2.
27  */
28 typedef int8_t U_CALLCONV USortComparator(UHashTok tok1,
29                                           UHashTok tok2);
30 
31 /**
32  * A token assignment function.  It may copy an integer, copy
33  * a pointer, or clone a pointer, as appropriate.
34  * @param dst The token to be assigned to
35  * @param src The token to assign from
36  */
37 typedef void U_CALLCONV UTokenAssigner(UHashTok *dst,
38                                        UHashTok *src);
39 
40 /**
41  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
42  * that is (mostly) compatible with java.util.Vector.
43  *
44  * <p>This is a very simple implementation, written to satisfy an
45  * immediate porting need.  As such, it is not completely fleshed out,
46  * and it aims for simplicity and conformity.  Nonetheless, it serves
47  * its purpose (porting code from java that uses java.util.Vector)
48  * well, and it could be easily made into a more robust vector class.
49  *
50  * <p><b>Design notes</b>
51  *
52  * <p>There is index bounds checking, but little is done about it.  If
53  * indices are out of bounds, either nothing happens, or zero is
54  * returned.  We <em>do</em> avoid indexing off into the weeds.
55  *
56  * <p>There is detection of out of memory, but the handling is very
57  * coarse-grained -- similar to UnicodeString's protocol, but even
58  * coarser.  The class contains <em>one static flag</em> that is set
59  * when any call to <tt>new</tt> returns zero.  This allows the caller
60  * to use several vectors and make just one check at the end to see if
61  * a memory failure occurred.  This is more efficient than making a
62  * check after each call on each vector when doing many operations on
63  * multiple vectors.  The single static flag works best when memory
64  * failures are infrequent, and when recovery options are limited or
65  * nonexistent.
66  *
67  * <p>Since we don't have garbage collection, UVector was given the
68  * option to <em>own</em>its contents.  To employ this, set a deleter
69  * function.  The deleter is called on a void* pointer when that
70  * pointer is released by the vector, either when the vector itself is
71  * destructed, or when a call to setElementAt() overwrites an element,
72  * or when a call to remove() or one of its variants explicitly
73  * removes an element.  If no deleter is set, or the deleter is set to
74  * zero, then it is assumed that the caller will delete elements as
75  * needed.
76  *
77  * <p>In order to implement methods such as contains() and indexOf(),
78  * UVector needs a way to compare objects for equality.  To do so, it
79  * uses a comparison frunction, or "comparer."  If the comparer is not
80  * set, or is set to zero, then all such methods will act as if the
81  * vector contains no element.  That is, indexOf() will always return
82  * -1, contains() will always return FALSE, etc.
83  *
84  * <p><b>To do</b>
85  *
86  * <p>Improve the handling of index out of bounds errors.
87  *
88  * @author Alan Liu
89  */
90 class U_COMMON_API UVector : public UObject {
91     // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
92     // its basic storage type.  It uses UKeyComparator as its
93     // comparison function.  It uses UObjectDeleter as its deleter
94     // function.  These are named for hashtables, but used here as-is
95     // rather than duplicating the type.  This allows sharing of
96     // support functions.
97 
98 private:
99     int32_t count;
100 
101     int32_t capacity;
102 
103     UHashTok* elements;
104 
105     UObjectDeleter *deleter;
106 
107     UKeyComparator *comparer;
108 
109 public:
110     UVector(UErrorCode &status);
111 
112     UVector(int32_t initialCapacity, UErrorCode &status);
113 
114     UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
115 
116     UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
117 
118     virtual ~UVector();
119 
120     /**
121      * Assign this object to another (make this a copy of 'other').
122      * Use the 'assign' function to assign each element.
123      */
124     void assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec);
125 
126     /**
127      * Compare this vector with another.  They will be considered
128      * equal if they are of the same size and all elements are equal,
129      * as compared using this object's comparer.
130      */
131     UBool operator==(const UVector& other);
132 
133     /**
134      * Equivalent to !operator==()
135      */
136     inline UBool operator!=(const UVector& other);
137 
138     //------------------------------------------------------------
139     // java.util.Vector API
140     //------------------------------------------------------------
141 
142     void addElement(void* obj, UErrorCode &status);
143 
144     void addElement(int32_t elem, UErrorCode &status);
145 
146     void setElementAt(void* obj, int32_t index);
147 
148     void setElementAt(int32_t elem, int32_t index);
149 
150     void insertElementAt(void* obj, int32_t index, UErrorCode &status);
151 
152     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
153 
154     void* elementAt(int32_t index) const;
155 
156     int32_t elementAti(int32_t index) const;
157 
158     UBool equals(const UVector &other) const;
159 
160     void* firstElement(void) const;
161 
162     void* lastElement(void) const;
163 
164     int32_t lastElementi(void) const;
165 
166     int32_t indexOf(void* obj, int32_t startIndex = 0) const;
167 
168     int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
169 
170     UBool contains(void* obj) const;
171 
172     UBool contains(int32_t obj) const;
173 
174     UBool containsAll(const UVector& other) const;
175 
176     UBool removeAll(const UVector& other);
177 
178     UBool retainAll(const UVector& other);
179 
180     void removeElementAt(int32_t index);
181 
182     UBool removeElement(void* obj);
183 
184     void removeAllElements();
185 
186     int32_t size(void) const;
187 
188     UBool isEmpty(void) const;
189 
190     UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
191 
192     /**
193      * Change the size of this vector as follows: If newSize is
194      * smaller, then truncate the array, possibly deleting held
195      * elements for i >= newSize.  If newSize is larger, grow the
196      * array, filling in new slots with NULL.
197      */
198     void setSize(int32_t newSize);
199 
200     /**
201      * Fill in the given array with all elements of this vector.
202      */
203     void** toArray(void** result) const;
204 
205     //------------------------------------------------------------
206     // New API
207     //------------------------------------------------------------
208 
209     UObjectDeleter *setDeleter(UObjectDeleter *d);
210 
211     UKeyComparator *setComparer(UKeyComparator *c);
212 
213     void* operator[](int32_t index) const;
214 
215     /**
216      * Removes the element at the given index from this vector and
217      * transfer ownership of it to the caller.  After this call, the
218      * caller owns the result and must delete it and the vector entry
219      * at 'index' is removed, shifting all subsequent entries back by
220      * one index and shortening the size of the vector by one.  If the
221      * index is out of range or if there is no item at the given index
222      * then 0 is returned and the vector is unchanged.
223      */
224     void* orphanElementAt(int32_t index);
225 
226     /**
227      * Returns true if this vector contains none of the elements
228      * of the given vector.
229      * @param other vector to be checked for containment
230      * @return true if the test condition is met
231      */
232     UBool containsNone(const UVector& other) const;
233 
234     /**
235      * Insert the given object into this vector at its sorted position
236      * as defined by 'compare'.  The current elements are assumed to
237      * be sorted already.
238      */
239     void sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec);
240 
241     /**
242      * Insert the given integer into this vector at its sorted position
243      * as defined by 'compare'.  The current elements are assumed to
244      * be sorted already.
245      */
246     void sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec);
247 
248     /**
249      * ICU "poor man's RTTI", returns a UClassID for this class.
250      */
251     static UClassID U_EXPORT2 getStaticClassID();
252 
253     /**
254      * ICU "poor man's RTTI", returns a UClassID for the actual class.
255      */
256     virtual UClassID getDynamicClassID() const;
257 
258 private:
259     void _init(int32_t initialCapacity, UErrorCode &status);
260 
261     int32_t indexOf(UHashTok key, int32_t startIndex = 0, int8_t hint = 0) const;
262 
263     void sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec);
264 
265     // Disallow
266     UVector(const UVector&);
267 
268     // Disallow
269     UVector& operator=(const UVector&);
270 
271 };
272 
273 
274 /**
275  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
276  * that is (mostly) compatible with java.util.Stack.  As in java, this
277  * is merely a paper thin layer around UVector.  See the UVector
278  * documentation for further information.
279  *
280  * <p><b>Design notes</b>
281  *
282  * <p>The element at index <tt>n-1</tt> is (of course) the top of the
283  * stack.
284  *
285  * <p>The poorly named <tt>empty()</tt> method doesn't empty the
286  * stack; it determines if the stack is empty.
287  *
288  * @author Alan Liu
289  */
290 class U_COMMON_API UStack : public UVector {
291 public:
292     UStack(UErrorCode &status);
293 
294     UStack(int32_t initialCapacity, UErrorCode &status);
295 
296     UStack(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
297 
298     UStack(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
299 
300     virtual ~UStack();
301 
302     // It's okay not to have a virtual destructor (in UVector)
303     // because UStack has no special cleanup to do.
304 
305     UBool empty(void) const;
306 
307     void* peek(void) const;
308 
309     int32_t peeki(void) const;
310 
311     void* pop(void);
312 
313     int32_t popi(void);
314 
315     void* push(void* obj, UErrorCode &status);
316 
317     int32_t push(int32_t i, UErrorCode &status);
318 
319     /*
320     If the object o occurs as an item in this stack,
321     this method returns the 1-based distance from the top of the stack.
322     */
323     int32_t search(void* obj) const;
324 
325     /**
326      * ICU "poor man's RTTI", returns a UClassID for this class.
327      */
328     static UClassID U_EXPORT2 getStaticClassID();
329 
330     /**
331      * ICU "poor man's RTTI", returns a UClassID for the actual class.
332      */
333     virtual UClassID getDynamicClassID() const;
334 
335 private:
336     // Disallow
337     UStack(const UStack&);
338 
339     // Disallow
340     UStack& operator=(const UStack&);
341 };
342 
343 
344 // UVector inlines
345 
size(void)346 inline int32_t UVector::size(void) const {
347     return count;
348 }
349 
isEmpty(void)350 inline UBool UVector::isEmpty(void) const {
351     return count == 0;
352 }
353 
contains(void * obj)354 inline UBool UVector::contains(void* obj) const {
355     return indexOf(obj) >= 0;
356 }
357 
contains(int32_t obj)358 inline UBool UVector::contains(int32_t obj) const {
359     return indexOf(obj) >= 0;
360 }
361 
firstElement(void)362 inline void* UVector::firstElement(void) const {
363     return elementAt(0);
364 }
365 
lastElement(void)366 inline void* UVector::lastElement(void) const {
367     return elementAt(count-1);
368 }
369 
lastElementi(void)370 inline int32_t UVector::lastElementi(void) const {
371     return elementAti(count-1);
372 }
373 
374 inline void* UVector::operator[](int32_t index) const {
375     return elementAt(index);
376 }
377 
378 inline UBool UVector::operator!=(const UVector& other) {
379     return !operator==(other);
380 }
381 
382 // UStack inlines
383 
empty(void)384 inline UBool UStack::empty(void) const {
385     return isEmpty();
386 }
387 
peek(void)388 inline void* UStack::peek(void) const {
389     return lastElement();
390 }
391 
peeki(void)392 inline int32_t UStack::peeki(void) const {
393     return lastElementi();
394 }
395 
push(void * obj,UErrorCode & status)396 inline void* UStack::push(void* obj, UErrorCode &status) {
397     addElement(obj, status);
398     return obj;
399 }
400 
push(int32_t i,UErrorCode & status)401 inline int32_t UStack::push(int32_t i, UErrorCode &status) {
402     addElement(i, status);
403     return i;
404 }
405 
406 U_NAMESPACE_END
407 
408 #endif
409