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1 /*
2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include <CoreGraphics/CGContext.h>
27 
28 namespace WebCore {
29 
30 class GraphicsContextPlatformPrivate {
31 public:
GraphicsContextPlatformPrivate(CGContextRef cgContext)32     GraphicsContextPlatformPrivate(CGContextRef cgContext)
33         : m_cgContext(cgContext)
34 #if PLATFORM(WIN)
35         , m_hdc(0)
36         , m_transparencyCount(0)
37         , m_shouldIncludeChildWindows(false)
38 #endif
39         , m_userToDeviceTransformKnownToBeIdentity(false)
40     {
41         CGContextRetain(m_cgContext);
42     }
43 
~GraphicsContextPlatformPrivate()44     ~GraphicsContextPlatformPrivate()
45     {
46         CGContextRelease(m_cgContext);
47     }
48 
49 #if PLATFORM(MAC) || PLATFORM(CHROMIUM)
50     // These methods do nothing on Mac.
save()51     void save() {}
restore()52     void restore() {}
flush()53     void flush() {}
clip(const FloatRect &)54     void clip(const FloatRect&) {}
clip(const Path &)55     void clip(const Path&) {}
scale(const FloatSize &)56     void scale(const FloatSize&) {}
rotate(float)57     void rotate(float) {}
translate(float,float)58     void translate(float, float) {}
concatCTM(const TransformationMatrix &)59     void concatCTM(const TransformationMatrix&) {}
beginTransparencyLayer()60     void beginTransparencyLayer() {}
endTransparencyLayer()61     void endTransparencyLayer() {}
62 #endif
63 
64 #if PLATFORM(WIN)
65     // On Windows, we need to update the HDC for form controls to draw in the right place.
66     void save();
67     void restore();
68     void flush();
69     void clip(const FloatRect&);
70     void clip(const Path&);
71     void scale(const FloatSize&);
72     void rotate(float);
73     void translate(float, float);
74     void concatCTM(const TransformationMatrix&);
beginTransparencyLayer()75     void beginTransparencyLayer() { m_transparencyCount++; }
endTransparencyLayer()76     void endTransparencyLayer() { m_transparencyCount--; }
77 
78     HDC m_hdc;
79     unsigned m_transparencyCount;
80     bool m_shouldIncludeChildWindows;
81 #endif
82 
83     CGContextRef m_cgContext;
84     bool m_userToDeviceTransformKnownToBeIdentity;
85 };
86 
87 }
88