1 /*
2 * Copyright (c) 2008, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32
33 #include "GraphicsContext.h"
34 #include "ImageBuffer.h"
35 #include "NativeImageSkia.h"
36 #include "PlatformContextSkia.h"
37 #include "SkiaUtils.h"
38
39 #include "skia/ext/image_operations.h"
40 #include "skia/ext/platform_canvas.h"
41
42 #include "SkBitmap.h"
43 #include "SkColorPriv.h"
44 #include "SkShader.h"
45 #include "SkDashPathEffect.h"
46
47 #include <wtf/MathExtras.h>
48
49 // State -----------------------------------------------------------------------
50
51 // Encapsulates the additional painting state information we store for each
52 // pushed graphics state.
53 struct PlatformContextSkia::State {
54 State();
55 State(const State&);
56 ~State();
57
58 // Common shader state.
59 float m_alpha;
60 SkXfermode::Mode m_xferMode;
61 bool m_useAntialiasing;
62 SkDrawLooper* m_looper;
63
64 // Fill.
65 SkColor m_fillColor;
66 SkShader* m_fillShader;
67
68 // Stroke.
69 WebCore::StrokeStyle m_strokeStyle;
70 SkColor m_strokeColor;
71 SkShader* m_strokeShader;
72 float m_strokeThickness;
73 int m_dashRatio; // Ratio of the length of a dash to its width.
74 float m_miterLimit;
75 SkPaint::Cap m_lineCap;
76 SkPaint::Join m_lineJoin;
77 SkDashPathEffect* m_dash;
78
79 // Text. (See cTextFill & friends in GraphicsContext.h.)
80 int m_textDrawingMode;
81
82 // Helper function for applying the state's alpha value to the given input
83 // color to produce a new output color.
84 SkColor applyAlpha(SkColor) const;
85
86 #if defined(__linux__) || PLATFORM(WIN_OS)
87 // If non-empty, the current State is clipped to this image.
88 SkBitmap m_imageBufferClip;
89 // If m_imageBufferClip is non-empty, this is the region the image is clipped to.
90 WebCore::FloatRect m_clip;
91 #endif
92
93 private:
94 // Not supported.
95 void operator=(const State&);
96 };
97
98 // Note: Keep theses default values in sync with GraphicsContextState.
State()99 PlatformContextSkia::State::State()
100 : m_alpha(1)
101 , m_xferMode(SkXfermode::kSrcOver_Mode)
102 , m_useAntialiasing(true)
103 , m_looper(0)
104 , m_fillColor(0xFF000000)
105 , m_fillShader(0)
106 , m_strokeStyle(WebCore::SolidStroke)
107 , m_strokeColor(WebCore::Color::black)
108 , m_strokeThickness(0)
109 , m_strokeShader(0)
110 , m_dashRatio(3)
111 , m_miterLimit(4)
112 , m_lineCap(SkPaint::kDefault_Cap)
113 , m_lineJoin(SkPaint::kDefault_Join)
114 , m_dash(0)
115 , m_textDrawingMode(WebCore::cTextFill)
116 {
117 }
118
State(const State & other)119 PlatformContextSkia::State::State(const State& other)
120 : m_alpha(other.m_alpha)
121 , m_xferMode(other.m_xferMode)
122 , m_useAntialiasing(other.m_useAntialiasing)
123 , m_looper(other.m_looper)
124 , m_fillColor(other.m_fillColor)
125 , m_fillShader(other.m_fillShader)
126 , m_strokeStyle(other.m_strokeStyle)
127 , m_strokeColor(other.m_strokeColor)
128 , m_strokeThickness(other.m_strokeThickness)
129 , m_strokeShader(other.m_strokeShader)
130 , m_dashRatio(other.m_dashRatio)
131 , m_miterLimit(other.m_miterLimit)
132 , m_lineCap(other.m_lineCap)
133 , m_lineJoin(other.m_lineJoin)
134 , m_dash(other.m_dash)
135 , m_textDrawingMode(other.m_textDrawingMode)
136 #if defined(__linux__) || PLATFORM(WIN_OS)
137 , m_imageBufferClip(other.m_imageBufferClip)
138 , m_clip(other.m_clip)
139 #endif
140 {
141 // Up the ref count of these. saveRef does nothing if 'this' is NULL.
142 m_looper->safeRef();
143 m_dash->safeRef();
144 m_fillShader->safeRef();
145 m_strokeShader->safeRef();
146 }
147
~State()148 PlatformContextSkia::State::~State()
149 {
150 m_looper->safeUnref();
151 m_dash->safeUnref();
152 m_fillShader->safeUnref();
153 m_strokeShader->safeUnref();
154 }
155
applyAlpha(SkColor c) const156 SkColor PlatformContextSkia::State::applyAlpha(SkColor c) const
157 {
158 int s = roundf(m_alpha * 256);
159 if (s >= 256)
160 return c;
161 if (s < 0)
162 return 0;
163
164 int a = SkAlphaMul(SkColorGetA(c), s);
165 return (c & 0x00FFFFFF) | (a << 24);
166 }
167
168 // PlatformContextSkia ---------------------------------------------------------
169
170 // Danger: canvas can be NULL.
PlatformContextSkia(skia::PlatformCanvas * canvas)171 PlatformContextSkia::PlatformContextSkia(skia::PlatformCanvas* canvas)
172 : m_canvas(canvas)
173 #if PLATFORM(WIN_OS)
174 , m_drawingToImageBuffer(false)
175 #endif
176 {
177 m_stateStack.append(State());
178 m_state = &m_stateStack.last();
179 }
180
~PlatformContextSkia()181 PlatformContextSkia::~PlatformContextSkia()
182 {
183 }
184
setCanvas(skia::PlatformCanvas * canvas)185 void PlatformContextSkia::setCanvas(skia::PlatformCanvas* canvas)
186 {
187 m_canvas = canvas;
188 }
189
190 #if PLATFORM(WIN_OS)
setDrawingToImageBuffer(bool value)191 void PlatformContextSkia::setDrawingToImageBuffer(bool value)
192 {
193 m_drawingToImageBuffer = value;
194 }
195
isDrawingToImageBuffer() const196 bool PlatformContextSkia::isDrawingToImageBuffer() const
197 {
198 return m_drawingToImageBuffer;
199 }
200 #endif
201
save()202 void PlatformContextSkia::save()
203 {
204 m_stateStack.append(*m_state);
205 m_state = &m_stateStack.last();
206
207 #if defined(__linux__) || PLATFORM(WIN_OS)
208 // The clip image only needs to be applied once. Reset the image so that we
209 // don't attempt to clip multiple times.
210 m_state->m_imageBufferClip.reset();
211 #endif
212
213 // Save our native canvas.
214 canvas()->save();
215 }
216
217 #if defined(__linux__) || PLATFORM(WIN_OS)
beginLayerClippedToImage(const WebCore::FloatRect & rect,const WebCore::ImageBuffer * imageBuffer)218 void PlatformContextSkia::beginLayerClippedToImage(const WebCore::FloatRect& rect,
219 const WebCore::ImageBuffer* imageBuffer)
220 {
221 // Skia doesn't support clipping to an image, so we create a layer. The next
222 // time restore is invoked the layer and |imageBuffer| are combined to
223 // create the resulting image.
224 m_state->m_clip = rect;
225 SkRect bounds = { SkFloatToScalar(rect.x()), SkFloatToScalar(rect.y()),
226 SkFloatToScalar(rect.right()), SkFloatToScalar(rect.bottom()) };
227
228 canvas()->saveLayerAlpha(&bounds, 255,
229 static_cast<SkCanvas::SaveFlags>(SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kFullColorLayer_SaveFlag));
230 // Copy off the image as |imageBuffer| may be deleted before restore is invoked.
231 const SkBitmap* bitmap = imageBuffer->context()->platformContext()->bitmap();
232 if (!bitmap->pixelRef()) {
233 // The bitmap owns it's pixels. This happens when we've allocated the
234 // pixels in some way and assigned them directly to the bitmap (as
235 // happens when we allocate a DIB). In this case the assignment operator
236 // does not copy the pixels, rather the copied bitmap ends up
237 // referencing the same pixels. As the pixels may not live as long as we
238 // need it to, we copy the image.
239 bitmap->copyTo(&m_state->m_imageBufferClip, SkBitmap::kARGB_8888_Config);
240 } else {
241 // If there is a pixel ref, we can safely use the assignment operator.
242 m_state->m_imageBufferClip = *bitmap;
243 }
244 }
245 #endif
246
restore()247 void PlatformContextSkia::restore()
248 {
249 #if defined(__linux__) || PLATFORM(WIN_OS)
250 if (!m_state->m_imageBufferClip.empty()) {
251 applyClipFromImage(m_state->m_clip, m_state->m_imageBufferClip);
252 canvas()->restore();
253 }
254 #endif
255
256 m_stateStack.removeLast();
257 m_state = &m_stateStack.last();
258
259 // Restore our native canvas.
260 canvas()->restore();
261 }
262
drawRect(SkRect rect)263 void PlatformContextSkia::drawRect(SkRect rect)
264 {
265 SkPaint paint;
266 int fillcolorNotTransparent = m_state->m_fillColor & 0xFF000000;
267 if (fillcolorNotTransparent) {
268 setupPaintForFilling(&paint);
269 canvas()->drawRect(rect, paint);
270 }
271
272 if (m_state->m_strokeStyle != WebCore::NoStroke &&
273 (m_state->m_strokeColor & 0xFF000000)) {
274 // We do a fill of four rects to simulate the stroke of a border.
275 SkColor oldFillColor = m_state->m_fillColor;
276
277 // setFillColor() will set the shader to NULL, so save a ref to it now.
278 SkShader* oldFillShader = m_state->m_fillShader;
279 oldFillShader->safeRef();
280 setFillColor(m_state->m_strokeColor);
281 setupPaintForFilling(&paint);
282 SkRect topBorder = { rect.fLeft, rect.fTop, rect.fRight, rect.fTop + 1 };
283 canvas()->drawRect(topBorder, paint);
284 SkRect bottomBorder = { rect.fLeft, rect.fBottom - 1, rect.fRight, rect.fBottom };
285 canvas()->drawRect(bottomBorder, paint);
286 SkRect leftBorder = { rect.fLeft, rect.fTop + 1, rect.fLeft + 1, rect.fBottom - 1 };
287 canvas()->drawRect(leftBorder, paint);
288 SkRect rightBorder = { rect.fRight - 1, rect.fTop + 1, rect.fRight, rect.fBottom - 1 };
289 canvas()->drawRect(rightBorder, paint);
290 setFillColor(oldFillColor);
291 setFillShader(oldFillShader);
292 oldFillShader->safeUnref();
293 }
294 }
295
setupPaintCommon(SkPaint * paint) const296 void PlatformContextSkia::setupPaintCommon(SkPaint* paint) const
297 {
298 #ifdef SK_DEBUGx
299 {
300 SkPaint defaultPaint;
301 SkASSERT(*paint == defaultPaint);
302 }
303 #endif
304
305 paint->setAntiAlias(m_state->m_useAntialiasing);
306 paint->setXfermodeMode(m_state->m_xferMode);
307 paint->setLooper(m_state->m_looper);
308 }
309
setupPaintForFilling(SkPaint * paint) const310 void PlatformContextSkia::setupPaintForFilling(SkPaint* paint) const
311 {
312 setupPaintCommon(paint);
313 paint->setColor(m_state->applyAlpha(m_state->m_fillColor));
314 paint->setShader(m_state->m_fillShader);
315 }
316
setupPaintForStroking(SkPaint * paint,SkRect * rect,int length) const317 float PlatformContextSkia::setupPaintForStroking(SkPaint* paint, SkRect* rect, int length) const
318 {
319 setupPaintCommon(paint);
320 float width = m_state->m_strokeThickness;
321
322 paint->setColor(m_state->applyAlpha(m_state->m_strokeColor));
323 paint->setShader(m_state->m_strokeShader);
324 paint->setStyle(SkPaint::kStroke_Style);
325 paint->setStrokeWidth(SkFloatToScalar(width));
326 paint->setStrokeCap(m_state->m_lineCap);
327 paint->setStrokeJoin(m_state->m_lineJoin);
328 paint->setStrokeMiter(SkFloatToScalar(m_state->m_miterLimit));
329
330 if (m_state->m_dash)
331 paint->setPathEffect(m_state->m_dash);
332 else {
333 switch (m_state->m_strokeStyle) {
334 case WebCore::NoStroke:
335 case WebCore::SolidStroke:
336 break;
337 case WebCore::DashedStroke:
338 width = m_state->m_dashRatio * width;
339 // Fall through.
340 case WebCore::DottedStroke:
341 // Truncate the width, since we don't want fuzzy dots or dashes.
342 int dashLength = static_cast<int>(width);
343 // Subtract off the endcaps, since they're rendered separately.
344 int distance = length - 2 * static_cast<int>(m_state->m_strokeThickness);
345 int phase = 1;
346 if (dashLength > 1) {
347 // Determine how many dashes or dots we should have.
348 int numDashes = distance / dashLength;
349 int remainder = distance % dashLength;
350 // Adjust the phase to center the dashes within the line.
351 if (numDashes % 2 == 0) {
352 // Even: shift right half a dash, minus half the remainder
353 phase = (dashLength - remainder) / 2;
354 } else {
355 // Odd: shift right a full dash, minus half the remainder
356 phase = dashLength - remainder / 2;
357 }
358 }
359 SkScalar dashLengthSk = SkIntToScalar(dashLength);
360 SkScalar intervals[2] = { dashLengthSk, dashLengthSk };
361 paint->setPathEffect(new SkDashPathEffect(intervals, 2, SkIntToScalar(phase)))->unref();
362 }
363 }
364
365 return width;
366 }
367
setDrawLooper(SkDrawLooper * dl)368 void PlatformContextSkia::setDrawLooper(SkDrawLooper* dl)
369 {
370 SkRefCnt_SafeAssign(m_state->m_looper, dl);
371 }
372
setMiterLimit(float ml)373 void PlatformContextSkia::setMiterLimit(float ml)
374 {
375 m_state->m_miterLimit = ml;
376 }
377
setAlpha(float alpha)378 void PlatformContextSkia::setAlpha(float alpha)
379 {
380 m_state->m_alpha = alpha;
381 }
382
setLineCap(SkPaint::Cap lc)383 void PlatformContextSkia::setLineCap(SkPaint::Cap lc)
384 {
385 m_state->m_lineCap = lc;
386 }
387
setLineJoin(SkPaint::Join lj)388 void PlatformContextSkia::setLineJoin(SkPaint::Join lj)
389 {
390 m_state->m_lineJoin = lj;
391 }
392
setXfermodeMode(SkXfermode::Mode pdm)393 void PlatformContextSkia::setXfermodeMode(SkXfermode::Mode pdm)
394 {
395 m_state->m_xferMode = pdm;
396 }
397
setFillColor(SkColor color)398 void PlatformContextSkia::setFillColor(SkColor color)
399 {
400 m_state->m_fillColor = color;
401 setFillShader(NULL);
402 }
403
getDrawLooper() const404 SkDrawLooper* PlatformContextSkia::getDrawLooper() const
405 {
406 return m_state->m_looper;
407 }
408
getStrokeStyle() const409 WebCore::StrokeStyle PlatformContextSkia::getStrokeStyle() const
410 {
411 return m_state->m_strokeStyle;
412 }
413
setStrokeStyle(WebCore::StrokeStyle strokeStyle)414 void PlatformContextSkia::setStrokeStyle(WebCore::StrokeStyle strokeStyle)
415 {
416 m_state->m_strokeStyle = strokeStyle;
417 }
418
setStrokeColor(SkColor strokeColor)419 void PlatformContextSkia::setStrokeColor(SkColor strokeColor)
420 {
421 m_state->m_strokeColor = strokeColor;
422 setStrokeShader(NULL);
423 }
424
getStrokeThickness() const425 float PlatformContextSkia::getStrokeThickness() const
426 {
427 return m_state->m_strokeThickness;
428 }
429
setStrokeThickness(float thickness)430 void PlatformContextSkia::setStrokeThickness(float thickness)
431 {
432 m_state->m_strokeThickness = thickness;
433 }
434
setStrokeShader(SkShader * strokeShader)435 void PlatformContextSkia::setStrokeShader(SkShader* strokeShader)
436 {
437 if (strokeShader != m_state->m_strokeShader) {
438 m_state->m_strokeShader->safeUnref();
439 m_state->m_strokeShader = strokeShader;
440 m_state->m_strokeShader->safeRef();
441 }
442 }
443
getTextDrawingMode() const444 int PlatformContextSkia::getTextDrawingMode() const
445 {
446 return m_state->m_textDrawingMode;
447 }
448
getAlpha() const449 float PlatformContextSkia::getAlpha() const
450 {
451 return m_state->m_alpha;
452 }
453
setTextDrawingMode(int mode)454 void PlatformContextSkia::setTextDrawingMode(int mode)
455 {
456 // cTextClip is never used, so we assert that it isn't set:
457 // https://bugs.webkit.org/show_bug.cgi?id=21898
458 ASSERT((mode & WebCore::cTextClip) == 0);
459 m_state->m_textDrawingMode = mode;
460 }
461
setUseAntialiasing(bool enable)462 void PlatformContextSkia::setUseAntialiasing(bool enable)
463 {
464 m_state->m_useAntialiasing = enable;
465 }
466
effectiveFillColor() const467 SkColor PlatformContextSkia::effectiveFillColor() const
468 {
469 return m_state->applyAlpha(m_state->m_fillColor);
470 }
471
effectiveStrokeColor() const472 SkColor PlatformContextSkia::effectiveStrokeColor() const
473 {
474 return m_state->applyAlpha(m_state->m_strokeColor);
475 }
476
beginPath()477 void PlatformContextSkia::beginPath()
478 {
479 m_path.reset();
480 }
481
addPath(const SkPath & path)482 void PlatformContextSkia::addPath(const SkPath& path)
483 {
484 m_path.addPath(path, m_canvas->getTotalMatrix());
485 }
486
currentPathInLocalCoordinates() const487 SkPath PlatformContextSkia::currentPathInLocalCoordinates() const
488 {
489 SkPath localPath = m_path;
490 const SkMatrix& matrix = m_canvas->getTotalMatrix();
491 SkMatrix inverseMatrix;
492 if (!matrix.invert(&inverseMatrix))
493 return SkPath();
494 localPath.transform(inverseMatrix);
495 return localPath;
496 }
497
setFillRule(SkPath::FillType fr)498 void PlatformContextSkia::setFillRule(SkPath::FillType fr)
499 {
500 m_path.setFillType(fr);
501 }
502
setFillShader(SkShader * fillShader)503 void PlatformContextSkia::setFillShader(SkShader* fillShader)
504 {
505 if (fillShader != m_state->m_fillShader) {
506 m_state->m_fillShader->safeUnref();
507 m_state->m_fillShader = fillShader;
508 m_state->m_fillShader->safeRef();
509 }
510 }
511
setDashPathEffect(SkDashPathEffect * dash)512 void PlatformContextSkia::setDashPathEffect(SkDashPathEffect* dash)
513 {
514 if (dash != m_state->m_dash) {
515 m_state->m_dash->safeUnref();
516 m_state->m_dash = dash;
517 }
518 }
519
paintSkPaint(const SkRect & rect,const SkPaint & paint)520 void PlatformContextSkia::paintSkPaint(const SkRect& rect,
521 const SkPaint& paint)
522 {
523 m_canvas->drawRect(rect, paint);
524 }
525
bitmap() const526 const SkBitmap* PlatformContextSkia::bitmap() const
527 {
528 return &m_canvas->getDevice()->accessBitmap(false);
529 }
530
isPrinting()531 bool PlatformContextSkia::isPrinting()
532 {
533 return m_canvas->getTopPlatformDevice().IsVectorial();
534 }
535
536 #if defined(__linux__) || PLATFORM(WIN_OS)
applyClipFromImage(const WebCore::FloatRect & rect,const SkBitmap & imageBuffer)537 void PlatformContextSkia::applyClipFromImage(const WebCore::FloatRect& rect, const SkBitmap& imageBuffer)
538 {
539 // NOTE: this assumes the image mask contains opaque black for the portions that are to be shown, as such we
540 // only look at the alpha when compositing. I'm not 100% sure this is what WebKit expects for image clipping.
541 SkPaint paint;
542 paint.setXfermodeMode(SkXfermode::kDstIn_Mode);
543 m_canvas->drawBitmap(imageBuffer, SkFloatToScalar(rect.x()), SkFloatToScalar(rect.y()), &paint);
544 }
545 #endif
546