1 /*
2 * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "Color.h"
28
29 #include "PlatformString.h"
30 #include <math.h>
31 #include <wtf/Assertions.h>
32 #include <wtf/MathExtras.h>
33
34 #include "ColorData.c"
35
36 using namespace std;
37 using namespace WTF;
38
39 namespace WebCore {
40
41 #if !COMPILER(MSVC)
42 const RGBA32 Color::black;
43 const RGBA32 Color::white;
44 const RGBA32 Color::darkGray;
45 const RGBA32 Color::gray;
46 const RGBA32 Color::lightGray;
47 const RGBA32 Color::transparent;
48 #endif
49
50 static const RGBA32 lightenedBlack = 0xFF545454;
51 static const RGBA32 darkenedWhite = 0xFFABABAB;
52
makeRGB(int r,int g,int b)53 RGBA32 makeRGB(int r, int g, int b)
54 {
55 return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
56 }
57
makeRGBA(int r,int g,int b,int a)58 RGBA32 makeRGBA(int r, int g, int b, int a)
59 {
60 return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
61 }
62
colorFloatToRGBAByte(float f)63 static int colorFloatToRGBAByte(float f)
64 {
65 // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding
66 return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));
67 }
68
makeRGBA32FromFloats(float r,float g,float b,float a)69 RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a)
70 {
71 return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);
72 }
73
colorWithOverrideAlpha(RGBA32 color,float overrideAlpha)74 RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha)
75 {
76 RGBA32 rgbOnly = color & 0x00FFFFFF;
77 RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;
78 return rgba;
79 }
80
calcHue(double temp1,double temp2,double hueVal)81 static double calcHue(double temp1, double temp2, double hueVal)
82 {
83 if (hueVal < 0.0)
84 hueVal++;
85 else if (hueVal > 1.0)
86 hueVal--;
87 if (hueVal * 6.0 < 1.0)
88 return temp1 + (temp2 - temp1) * hueVal * 6.0;
89 if (hueVal * 2.0 < 1.0)
90 return temp2;
91 if (hueVal * 3.0 < 2.0)
92 return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
93 return temp1;
94 }
95
96 // Explanation of this algorithm can be found in the CSS3 Color Module
97 // specification at http://www.w3.org/TR/css3-color/#hsl-color with further
98 // explanation available at http://en.wikipedia.org/wiki/HSL_color_space
99
100 // all values are in the range of 0 to 1.0
makeRGBAFromHSLA(double hue,double saturation,double lightness,double alpha)101 RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha)
102 {
103 const double scaleFactor = nextafter(256.0, 0.0);
104
105 if (!saturation) {
106 int greyValue = static_cast<int>(lightness * scaleFactor);
107 return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));
108 }
109
110 double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;
111 double temp1 = 2.0 * lightness - temp2;
112
113 return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),
114 static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),
115 static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),
116 static_cast<int>(alpha * scaleFactor));
117 }
118
makeRGBAFromCMYKA(float c,float m,float y,float k,float a)119 RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a)
120 {
121 double colors = 1 - k;
122 int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));
123 int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));
124 int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));
125 return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));
126 }
127
128 // originally moved here from the CSS parser
parseHexColor(const String & name,RGBA32 & rgb)129 bool Color::parseHexColor(const String& name, RGBA32& rgb)
130 {
131 unsigned length = name.length();
132 if (length != 3 && length != 6)
133 return false;
134 unsigned value = 0;
135 for (unsigned i = 0; i < length; ++i) {
136 if (!isASCIIHexDigit(name[i]))
137 return false;
138 value <<= 4;
139 value |= toASCIIHexValue(name[i]);
140 }
141 if (length == 6) {
142 rgb = 0xFF000000 | value;
143 return true;
144 }
145 // #abc converts to #aabbcc
146 rgb = 0xFF000000
147 | (value & 0xF00) << 12 | (value & 0xF00) << 8
148 | (value & 0xF0) << 8 | (value & 0xF0) << 4
149 | (value & 0xF) << 4 | (value & 0xF);
150 return true;
151 }
152
differenceSquared(const Color & c1,const Color & c2)153 int differenceSquared(const Color& c1, const Color& c2)
154 {
155 int dR = c1.red() - c2.red();
156 int dG = c1.green() - c2.green();
157 int dB = c1.blue() - c2.blue();
158 return dR * dR + dG * dG + dB * dB;
159 }
160
Color(const String & name)161 Color::Color(const String& name)
162 {
163 if (name.startsWith("#"))
164 m_valid = parseHexColor(name.substring(1), m_color);
165 else
166 setNamedColor(name);
167 }
168
Color(const char * name)169 Color::Color(const char* name)
170 {
171 if (name[0] == '#')
172 m_valid = parseHexColor(&name[1], m_color);
173 else {
174 const NamedColor* foundColor = findColor(name, strlen(name));
175 m_color = foundColor ? foundColor->RGBValue : 0;
176 m_color |= 0xFF000000;
177 m_valid = foundColor;
178 }
179 }
180
name() const181 String Color::name() const
182 {
183 if (alpha() < 0xFF)
184 return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());
185 return String::format("#%02X%02X%02X", red(), green(), blue());
186 }
187
findNamedColor(const String & name)188 static inline const NamedColor* findNamedColor(const String& name)
189 {
190 char buffer[64]; // easily big enough for the longest color name
191 unsigned length = name.length();
192 if (length > sizeof(buffer) - 1)
193 return 0;
194 for (unsigned i = 0; i < length; ++i) {
195 UChar c = name[i];
196 if (!c || c > 0x7F)
197 return 0;
198 buffer[i] = toASCIILower(static_cast<char>(c));
199 }
200 buffer[length] = '\0';
201 return findColor(buffer, length);
202 }
203
setNamedColor(const String & name)204 void Color::setNamedColor(const String& name)
205 {
206 const NamedColor* foundColor = findNamedColor(name);
207 m_color = foundColor ? foundColor->RGBValue : 0;
208 m_color |= 0xFF000000;
209 m_valid = foundColor;
210 }
211
light() const212 Color Color::light() const
213 {
214 // Hardcode this common case for speed.
215 if (m_color == black)
216 return lightenedBlack;
217
218 const float scaleFactor = nextafterf(256.0f, 0.0f);
219
220 float r, g, b, a;
221 getRGBA(r, g, b, a);
222
223 float v = max(r, max(g, b));
224
225 if (v == 0.0f)
226 // Lightened black with alpha.
227 return Color(0x54, 0x54, 0x54, alpha());
228
229 float multiplier = min(1.0f, v + 0.33f) / v;
230
231 return Color(static_cast<int>(multiplier * r * scaleFactor),
232 static_cast<int>(multiplier * g * scaleFactor),
233 static_cast<int>(multiplier * b * scaleFactor),
234 alpha());
235 }
236
dark() const237 Color Color::dark() const
238 {
239 // Hardcode this common case for speed.
240 if (m_color == white)
241 return darkenedWhite;
242
243 const float scaleFactor = nextafterf(256.0f, 0.0f);
244
245 float r, g, b, a;
246 getRGBA(r, g, b, a);
247
248 float v = max(r, max(g, b));
249 float multiplier = max(0.0f, (v - 0.33f) / v);
250
251 return Color(static_cast<int>(multiplier * r * scaleFactor),
252 static_cast<int>(multiplier * g * scaleFactor),
253 static_cast<int>(multiplier * b * scaleFactor),
254 alpha());
255 }
256
blendComponent(int c,int a)257 static int blendComponent(int c, int a)
258 {
259 // We use white.
260 float alpha = a / 255.0f;
261 int whiteBlend = 255 - a;
262 c -= whiteBlend;
263 return static_cast<int>(c / alpha);
264 }
265
266 const int cStartAlpha = 153; // 60%
267 const int cEndAlpha = 204; // 80%;
268 const int cAlphaIncrement = 17; // Increments in between.
269
blend(const Color & source) const270 Color Color::blend(const Color& source) const
271 {
272 if (!alpha() || !source.hasAlpha())
273 return source;
274
275 if (!source.alpha())
276 return *this;
277
278 int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
279 int a = d / 255;
280 int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
281 int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
282 int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
283 return Color(r, g, b, a);
284 }
285
blendWithWhite() const286 Color Color::blendWithWhite() const
287 {
288 // If the color contains alpha already, we leave it alone.
289 if (hasAlpha())
290 return *this;
291
292 Color newColor;
293 for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {
294 // We have a solid color. Convert to an equivalent color that looks the same when blended with white
295 // at the current alpha. Try using less transparency if the numbers end up being negative.
296 int r = blendComponent(red(), alpha);
297 int g = blendComponent(green(), alpha);
298 int b = blendComponent(blue(), alpha);
299
300 newColor = Color(r, g, b, alpha);
301
302 if (r >= 0 && g >= 0 && b >= 0)
303 break;
304 }
305 return newColor;
306 }
307
getRGBA(float & r,float & g,float & b,float & a) const308 void Color::getRGBA(float& r, float& g, float& b, float& a) const
309 {
310 r = red() / 255.0f;
311 g = green() / 255.0f;
312 b = blue() / 255.0f;
313 a = alpha() / 255.0f;
314 }
315
getRGBA(double & r,double & g,double & b,double & a) const316 void Color::getRGBA(double& r, double& g, double& b, double& a) const
317 {
318 r = red() / 255.0;
319 g = green() / 255.0;
320 b = blue() / 255.0;
321 a = alpha() / 255.0;
322 }
323
getHSL(double & hue,double & saturation,double & lightness) const324 void Color::getHSL(double& hue, double& saturation, double& lightness) const
325 {
326 // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of
327 // the algorithm therein, although it's 360^o based and we end up wanting
328 // [0...1) based. It's clearer if we stick to 360^o until the end.
329 double r = static_cast<double>(red()) / 255.0;
330 double g = static_cast<double>(green()) / 255.0;
331 double b = static_cast<double>(blue()) / 255.0;
332 double max = std::max(std::max(r, g), b);
333 double min = std::min(std::min(r, g), b);
334
335 if (max == min)
336 hue = 0.0;
337 else if (max == r)
338 hue = (60.0 * ((g - b) / (max - min))) + 360.0;
339 else if (max == g)
340 hue = (60.0 * ((b - r) / (max - min))) + 120.0;
341 else
342 hue = (60.0 * ((r - g) / (max - min))) + 240.0;
343
344 if (hue >= 360.0)
345 hue -= 360.0;
346
347 // makeRGBAFromHSLA assumes that hue is in [0...1).
348 hue /= 360.0;
349
350 lightness = 0.5 * (max + min);
351 if (max == min)
352 saturation = 0.0;
353 else if (lightness <= 0.5)
354 saturation = ((max - min) / (max + min));
355 else
356 saturation = ((max - min) / (2.0 - (max + min)));
357 }
358
colorFromPremultipliedARGB(unsigned pixelColor)359 Color colorFromPremultipliedARGB(unsigned pixelColor)
360 {
361 RGBA32 rgba;
362
363 if (unsigned alpha = (pixelColor & 0xFF000000) >> 24) {
364 rgba = makeRGBA(((pixelColor & 0x00FF0000) >> 16) * 255 / alpha,
365 ((pixelColor & 0x0000FF00) >> 8) * 255 / alpha,
366 (pixelColor & 0x000000FF) * 255 / alpha,
367 alpha);
368 } else
369 rgba = pixelColor;
370
371 return Color(rgba);
372 }
373
premultipliedARGBFromColor(const Color & color)374 unsigned premultipliedARGBFromColor(const Color& color)
375 {
376 unsigned pixelColor;
377
378 if (unsigned alpha = color.alpha()) {
379 pixelColor = alpha << 24 |
380 ((color.red() * alpha + 254) / 255) << 16 |
381 ((color.green() * alpha + 254) / 255) << 8 |
382 ((color.blue() * alpha + 254) / 255);
383 } else
384 pixelColor = color.rgb();
385
386 return pixelColor;
387 }
388
389 } // namespace WebCore
390