Searched defs:ratio (Results 1 – 8 of 8) sorted by relevance
42 float ratio = w / h; in OrientedBoundingBox() local
93 float ratio = width / height; in init_scene() local
186 float ratio = 320.0f / 480.0f; in init_scene() local
264 final float ratio = getProgressPerStar(); in updateSecondaryProgress() local
284 float ratio = 320.0f / 480.0f; in init_scene() local
287 final float ratio = (float) iconWidth / iconHeight; in createIconThumbnail() local
1965 float ratio = scale * mInvActualScale; // old inverse in setNewZoomScale() local2857 float ratio = (float) interval / ZOOM_ANIMATION_LENGTH; in drawCoreAndCursorRing() local
1623 float ratio = (((float)Power.BRIGHTNESS_DIM)/preferredBrightness); in updateLightsLocked() local