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1 /* libs/graphics/effects/SkCullPoints.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #include "SkCullPoints.h"
19 #include "Sk64.h"
20 
cross_product_is_neg(const SkIPoint & v,int dx,int dy)21 static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy)
22 {
23 #if 0
24     return v.fX * dy - v.fY * dx < 0;
25 #else
26     Sk64   tmp0, tmp1;
27 
28     tmp0.setMul(v.fX, dy);
29     tmp1.setMul(dx, v.fY);
30     tmp0.sub(tmp1);
31     return tmp0.isNeg();
32 #endif
33 }
34 
sect_test(int x0,int y0,int x1,int y1) const35 bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const
36 {
37     const SkIRect& r = fR;
38 
39     if (x0 < r.fLeft    && x1 < r.fLeft ||
40         x0 > r.fRight   && x1 > r.fRight ||
41         y0 < r.fTop     && y1 < r.fTop ||
42         y0 > r.fBottom  && y1 > r.fBottom)
43         return false;
44 
45     // since the crossprod test is a little expensive, check for easy-in cases first
46     if (r.contains(x0, y0) || r.contains(x1, y1))
47         return true;
48 
49     // At this point we're not sure, so we do a crossprod test
50     SkIPoint           vec;
51     const SkIPoint*    rAsQuad = fAsQuad;
52 
53     vec.set(x1 - x0, y1 - y0);
54     bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY);
55     for (int i = 1; i < 4; i++) {
56         if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg)
57         {
58             return true;
59         }
60     }
61     return false;   // we didn't intersect
62 }
63 
toQuad(const SkIRect & r,SkIPoint quad[4])64 static void toQuad(const SkIRect& r, SkIPoint quad[4])
65 {
66     SkASSERT(quad);
67 
68     quad[0].set(r.fLeft, r.fTop);
69     quad[1].set(r.fRight, r.fTop);
70     quad[2].set(r.fRight, r.fBottom);
71     quad[3].set(r.fLeft, r.fBottom);
72 }
73 
SkCullPoints()74 SkCullPoints::SkCullPoints()
75 {
76     SkIRect    r;
77     r.setEmpty();
78     this->reset(r);
79 }
80 
SkCullPoints(const SkIRect & r)81 SkCullPoints::SkCullPoints(const SkIRect& r)
82 {
83     this->reset(r);
84 }
85 
reset(const SkIRect & r)86 void SkCullPoints::reset(const SkIRect& r)
87 {
88     fR = r;
89     toQuad(fR, fAsQuad);
90     fPrevPt.set(0, 0);
91     fPrevResult = kNo_Result;
92 }
93 
moveTo(int x,int y)94 void SkCullPoints::moveTo(int x, int y)
95 {
96     fPrevPt.set(x, y);
97     fPrevResult = kNo_Result;   // so we trigger a movetolineto later
98 }
99 
lineTo(int x,int y,SkIPoint line[])100 SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[])
101 {
102     SkASSERT(line != NULL);
103 
104     LineToResult result = kNo_Result;
105     int x0 = fPrevPt.fX;
106     int y0 = fPrevPt.fY;
107 
108     // need to upgrade sect_test to chop the result
109     // and to correctly return kLineTo_Result when the result is connected
110     // to the previous call-out
111     if (this->sect_test(x0, y0, x, y))
112     {
113         line[0].set(x0, y0);
114         line[1].set(x, y);
115 
116         if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0))
117             result = kLineTo_Result;
118         else
119             result = kMoveToLineTo_Result;
120     }
121 
122     fPrevPt.set(x, y);
123     fPrevResult = result;
124 
125     return result;
126 }
127 
128 /////////////////////////////////////////////////////////////////////////////////////////////////
129 
130 #include "SkPath.h"
131 
SkCullPointsPath()132 SkCullPointsPath::SkCullPointsPath()
133     : fCP(), fPath(NULL)
134 {
135 }
136 
SkCullPointsPath(const SkIRect & r,SkPath * dst)137 SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst)
138     : fCP(r), fPath(dst)
139 {
140 }
141 
reset(const SkIRect & r,SkPath * dst)142 void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst)
143 {
144     fCP.reset(r);
145     fPath = dst;
146 }
147 
moveTo(int x,int y)148 void SkCullPointsPath::moveTo(int x, int y)
149 {
150     fCP.moveTo(x, y);
151 }
152 
lineTo(int x,int y)153 void SkCullPointsPath::lineTo(int x, int y)
154 {
155     SkIPoint   pts[2];
156 
157     switch (fCP.lineTo(x, y, pts)) {
158     case SkCullPoints::kMoveToLineTo_Result:
159         fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY));
160         // fall through to the lineto case
161     case SkCullPoints::kLineTo_Result:
162         fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY));
163         break;
164     default:
165         break;
166     }
167 }
168 
169