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1 /*
2  * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "GraphicsContext.h"
28 
29 #include "BidiResolver.h"
30 #include "Generator.h"
31 #include "GraphicsContextPrivate.h"
32 #include "Font.h"
33 
34 using namespace std;
35 
36 namespace WebCore {
37 
38 class TextRunIterator {
39 public:
TextRunIterator()40     TextRunIterator()
41         : m_textRun(0)
42         , m_offset(0)
43     {
44     }
45 
TextRunIterator(const TextRun * textRun,unsigned offset)46     TextRunIterator(const TextRun* textRun, unsigned offset)
47         : m_textRun(textRun)
48         , m_offset(offset)
49     {
50     }
51 
TextRunIterator(const TextRunIterator & other)52     TextRunIterator(const TextRunIterator& other)
53         : m_textRun(other.m_textRun)
54         , m_offset(other.m_offset)
55     {
56     }
57 
offset() const58     unsigned offset() const { return m_offset; }
increment()59     void increment() { m_offset++; }
atEnd() const60     bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); }
current() const61     UChar current() const { return (*m_textRun)[m_offset]; }
direction() const62     WTF::Unicode::Direction direction() const { return atEnd() ? WTF::Unicode::OtherNeutral : WTF::Unicode::direction(current()); }
63 
operator ==(const TextRunIterator & other)64     bool operator==(const TextRunIterator& other)
65     {
66         return m_offset == other.m_offset && m_textRun == other.m_textRun;
67     }
68 
operator !=(const TextRunIterator & other)69     bool operator!=(const TextRunIterator& other) { return !operator==(other); }
70 
71 private:
72     const TextRun* m_textRun;
73     int m_offset;
74 };
75 
createGraphicsContextPrivate()76 GraphicsContextPrivate* GraphicsContext::createGraphicsContextPrivate()
77 {
78     return new GraphicsContextPrivate;
79 }
80 
destroyGraphicsContextPrivate(GraphicsContextPrivate * deleteMe)81 void GraphicsContext::destroyGraphicsContextPrivate(GraphicsContextPrivate* deleteMe)
82 {
83     delete deleteMe;
84 }
85 
save()86 void GraphicsContext::save()
87 {
88     if (paintingDisabled())
89         return;
90 
91     m_common->stack.append(m_common->state);
92 
93     savePlatformState();
94 }
95 
restore()96 void GraphicsContext::restore()
97 {
98     if (paintingDisabled())
99         return;
100 
101     if (m_common->stack.isEmpty()) {
102         LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty");
103         return;
104     }
105     m_common->state = m_common->stack.last();
106     m_common->stack.removeLast();
107 
108     restorePlatformState();
109 }
110 
setStrokeThickness(float thickness)111 void GraphicsContext::setStrokeThickness(float thickness)
112 {
113     m_common->state.strokeThickness = thickness;
114     setPlatformStrokeThickness(thickness);
115 }
116 
setStrokeStyle(const StrokeStyle & style)117 void GraphicsContext::setStrokeStyle(const StrokeStyle& style)
118 {
119     m_common->state.strokeStyle = style;
120     setPlatformStrokeStyle(style);
121 }
122 
setStrokeColor(const Color & color)123 void GraphicsContext::setStrokeColor(const Color& color)
124 {
125     m_common->state.strokeColorSpace = SolidColorSpace;
126     m_common->state.strokeColor = color;
127     setPlatformStrokeColor(color);
128 }
129 
strokeColorSpace() const130 ColorSpace GraphicsContext::strokeColorSpace() const
131 {
132     return m_common->state.strokeColorSpace;
133 }
134 
setShadow(const IntSize & size,int blur,const Color & color)135 void GraphicsContext::setShadow(const IntSize& size, int blur, const Color& color)
136 {
137     m_common->state.shadowSize = size;
138     m_common->state.shadowBlur = blur;
139     m_common->state.shadowColor = color;
140     setPlatformShadow(size, blur, color);
141 }
142 
clearShadow()143 void GraphicsContext::clearShadow()
144 {
145     m_common->state.shadowSize = IntSize();
146     m_common->state.shadowBlur = 0;
147     m_common->state.shadowColor = Color();
148     clearPlatformShadow();
149 }
150 
getShadow(IntSize & size,int & blur,Color & color) const151 bool GraphicsContext::getShadow(IntSize& size, int& blur, Color& color) const
152 {
153     size = m_common->state.shadowSize;
154     blur = m_common->state.shadowBlur;
155     color = m_common->state.shadowColor;
156 
157     return color.isValid() && color.alpha() && (blur || size.width() || size.height());
158 }
159 
strokeThickness() const160 float GraphicsContext::strokeThickness() const
161 {
162     return m_common->state.strokeThickness;
163 }
164 
strokeStyle() const165 StrokeStyle GraphicsContext::strokeStyle() const
166 {
167     return m_common->state.strokeStyle;
168 }
169 
strokeColor() const170 Color GraphicsContext::strokeColor() const
171 {
172     return m_common->state.strokeColor;
173 }
174 
fillRule() const175 WindRule GraphicsContext::fillRule() const
176 {
177     return m_common->state.fillRule;
178 }
179 
setFillRule(WindRule fillRule)180 void GraphicsContext::setFillRule(WindRule fillRule)
181 {
182     m_common->state.fillRule = fillRule;
183 }
184 
setFillColor(const Color & color)185 void GraphicsContext::setFillColor(const Color& color)
186 {
187     m_common->state.fillColorSpace = SolidColorSpace;
188     m_common->state.fillColor = color;
189     setPlatformFillColor(color);
190 }
191 
fillColor() const192 Color GraphicsContext::fillColor() const
193 {
194     return m_common->state.fillColor;
195 }
196 
setShouldAntialias(bool b)197 void GraphicsContext::setShouldAntialias(bool b)
198 {
199     m_common->state.shouldAntialias = b;
200     setPlatformShouldAntialias(b);
201 }
202 
shouldAntialias() const203 bool GraphicsContext::shouldAntialias() const
204 {
205     return m_common->state.shouldAntialias;
206 }
207 
setStrokePattern(PassRefPtr<Pattern> pattern)208 void GraphicsContext::setStrokePattern(PassRefPtr<Pattern> pattern)
209 {
210     ASSERT(pattern);
211     if (!pattern) {
212         setStrokeColor(Color::black);
213         return;
214     }
215     m_common->state.strokeColorSpace = PatternColorSpace;
216     m_common->state.strokePattern = pattern;
217     setPlatformStrokePattern(m_common->state.strokePattern.get());
218 }
219 
setFillPattern(PassRefPtr<Pattern> pattern)220 void GraphicsContext::setFillPattern(PassRefPtr<Pattern> pattern)
221 {
222     ASSERT(pattern);
223     if (!pattern) {
224         setFillColor(Color::black);
225         return;
226     }
227     m_common->state.fillColorSpace = PatternColorSpace;
228     m_common->state.fillPattern = pattern;
229     setPlatformFillPattern(m_common->state.fillPattern.get());
230 }
231 
setStrokeGradient(PassRefPtr<Gradient> gradient)232 void GraphicsContext::setStrokeGradient(PassRefPtr<Gradient> gradient)
233 {
234     ASSERT(gradient);
235     if (!gradient) {
236         setStrokeColor(Color::black);
237         return;
238     }
239     m_common->state.strokeColorSpace = GradientColorSpace;
240     m_common->state.strokeGradient = gradient;
241     setPlatformStrokeGradient(m_common->state.strokeGradient.get());
242 }
243 
setFillGradient(PassRefPtr<Gradient> gradient)244 void GraphicsContext::setFillGradient(PassRefPtr<Gradient> gradient)
245 {
246     ASSERT(gradient);
247     if (!gradient) {
248         setFillColor(Color::black);
249         return;
250     }
251     m_common->state.fillColorSpace = GradientColorSpace;
252     m_common->state.fillGradient = gradient;
253     setPlatformFillGradient(m_common->state.fillGradient.get());
254 }
255 
fillGradient() const256 Gradient* GraphicsContext::fillGradient() const
257 {
258     return m_common->state.fillGradient.get();
259 }
260 
fillColorSpace() const261 ColorSpace GraphicsContext::fillColorSpace() const
262 {
263     return m_common->state.fillColorSpace;
264 }
265 
strokeGradient() const266 Gradient* GraphicsContext::strokeGradient() const
267 {
268     return m_common->state.strokeGradient.get();
269 }
270 
fillPattern() const271 Pattern* GraphicsContext::fillPattern() const
272 {
273     return m_common->state.fillPattern.get();
274 }
275 
strokePattern() const276 Pattern* GraphicsContext::strokePattern() const
277 {
278     return m_common->state.strokePattern.get();
279 }
280 
setShadowsIgnoreTransforms(bool ignoreTransforms)281 void GraphicsContext::setShadowsIgnoreTransforms(bool ignoreTransforms)
282 {
283     m_common->state.shadowsIgnoreTransforms = ignoreTransforms;
284 }
285 
updatingControlTints() const286 bool GraphicsContext::updatingControlTints() const
287 {
288     return m_common->m_updatingControlTints;
289 }
290 
setUpdatingControlTints(bool b)291 void GraphicsContext::setUpdatingControlTints(bool b)
292 {
293     setPaintingDisabled(b);
294     m_common->m_updatingControlTints = b;
295 }
296 
setPaintingDisabled(bool f)297 void GraphicsContext::setPaintingDisabled(bool f)
298 {
299     m_common->state.paintingDisabled = f;
300 }
301 
paintingDisabled() const302 bool GraphicsContext::paintingDisabled() const
303 {
304     return m_common->state.paintingDisabled;
305 }
306 
drawImage(Image * image,const IntPoint & p,CompositeOperator op)307 void GraphicsContext::drawImage(Image* image, const IntPoint& p, CompositeOperator op)
308 {
309     drawImage(image, p, IntRect(0, 0, -1, -1), op);
310 }
311 
drawImage(Image * image,const IntRect & r,CompositeOperator op,bool useLowQualityScale)312 void GraphicsContext::drawImage(Image* image, const IntRect& r, CompositeOperator op, bool useLowQualityScale)
313 {
314     drawImage(image, r, IntRect(0, 0, -1, -1), op, useLowQualityScale);
315 }
316 
drawImage(Image * image,const IntPoint & dest,const IntRect & srcRect,CompositeOperator op)317 void GraphicsContext::drawImage(Image* image, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op)
318 {
319     drawImage(image, IntRect(dest, srcRect.size()), srcRect, op);
320 }
321 
drawImage(Image * image,const IntRect & dest,const IntRect & srcRect,CompositeOperator op,bool useLowQualityScale)322 void GraphicsContext::drawImage(Image* image, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, bool useLowQualityScale)
323 {
324     drawImage(image, FloatRect(dest), srcRect, op, useLowQualityScale);
325 }
326 
327 #if !PLATFORM(WINCE) || PLATFORM(QT)
drawText(const Font & font,const TextRun & run,const IntPoint & point,int from,int to)328 void GraphicsContext::drawText(const Font& font, const TextRun& run, const IntPoint& point, int from, int to)
329 {
330     if (paintingDisabled())
331         return;
332 
333     font.drawText(this, run, point, from, to);
334 }
335 #endif
336 
drawBidiText(const Font & font,const TextRun & run,const FloatPoint & point)337 void GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point)
338 {
339     if (paintingDisabled())
340         return;
341 
342     BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver;
343     WTF::Unicode::Direction paragraphDirection = run.ltr() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft;
344 
345     bidiResolver.setStatus(BidiStatus(paragraphDirection, paragraphDirection, paragraphDirection, BidiContext::create(run.ltr() ? 0 : 1, paragraphDirection, run.directionalOverride())));
346 
347     bidiResolver.setPosition(TextRunIterator(&run, 0));
348     bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length()));
349 
350     if (!bidiResolver.runCount())
351         return;
352 
353     FloatPoint currPoint = point;
354     BidiCharacterRun* bidiRun = bidiResolver.firstRun();
355     while (bidiRun) {
356 
357         TextRun subrun = run;
358         subrun.setText(run.data(bidiRun->start()), bidiRun->stop() - bidiRun->start());
359         subrun.setRTL(bidiRun->level() % 2);
360         subrun.setDirectionalOverride(bidiRun->dirOverride(false));
361 
362         font.drawText(this, subrun, currPoint);
363 
364         bidiRun = bidiRun->next();
365         // FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here.
366         if (bidiRun)
367             currPoint.move(font.floatWidth(subrun), 0.f);
368     }
369 
370     bidiResolver.deleteRuns();
371 }
372 
drawHighlightForText(const Font & font,const TextRun & run,const IntPoint & point,int h,const Color & backgroundColor,int from,int to)373 void GraphicsContext::drawHighlightForText(const Font& font, const TextRun& run, const IntPoint& point, int h, const Color& backgroundColor, int from, int to)
374 {
375     if (paintingDisabled())
376         return;
377 
378     fillRect(font.selectionRectForText(run, point, h, from, to), backgroundColor);
379 }
380 
initFocusRing(int width,int offset)381 void GraphicsContext::initFocusRing(int width, int offset)
382 {
383     if (paintingDisabled())
384         return;
385     clearFocusRing();
386 
387     m_common->m_focusRingWidth = width;
388     m_common->m_focusRingOffset = offset;
389 }
390 
clearFocusRing()391 void GraphicsContext::clearFocusRing()
392 {
393     m_common->m_focusRingRects.clear();
394 }
395 
focusRingBoundingRect()396 IntRect GraphicsContext::focusRingBoundingRect()
397 {
398     IntRect result = IntRect(0, 0, 0, 0);
399 
400     const Vector<IntRect>& rects = focusRingRects();
401     unsigned rectCount = rects.size();
402     for (unsigned i = 0; i < rectCount; i++)
403         result.unite(rects[i]);
404 
405     return result;
406 }
407 
addFocusRingRect(const IntRect & rect)408 void GraphicsContext::addFocusRingRect(const IntRect& rect)
409 {
410     if (paintingDisabled() || rect.isEmpty())
411         return;
412     m_common->m_focusRingRects.append(rect);
413 }
414 
focusRingWidth() const415 int GraphicsContext::focusRingWidth() const
416 {
417     return m_common->m_focusRingWidth;
418 }
419 
focusRingOffset() const420 int GraphicsContext::focusRingOffset() const
421 {
422     return m_common->m_focusRingOffset;
423 }
424 
focusRingRects() const425 const Vector<IntRect>& GraphicsContext::focusRingRects() const
426 {
427     return m_common->m_focusRingRects;
428 }
429 
drawImage(Image * image,const FloatRect & dest,const FloatRect & src,CompositeOperator op,bool useLowQualityScale)430 void GraphicsContext::drawImage(Image* image, const FloatRect& dest, const FloatRect& src, CompositeOperator op, bool useLowQualityScale)
431 {
432     if (paintingDisabled() || !image)
433         return;
434 
435     float tsw = src.width();
436     float tsh = src.height();
437     float tw = dest.width();
438     float th = dest.height();
439 
440     if (tsw == -1)
441         tsw = image->width();
442     if (tsh == -1)
443         tsh = image->height();
444 
445     if (tw == -1)
446         tw = image->width();
447     if (th == -1)
448         th = image->height();
449 
450     if (useLowQualityScale) {
451         save();
452         setImageInterpolationQuality(InterpolationNone);
453     }
454     image->draw(this, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), op);
455     if (useLowQualityScale)
456         restore();
457 }
458 
drawTiledImage(Image * image,const IntRect & rect,const IntPoint & srcPoint,const IntSize & tileSize,CompositeOperator op)459 void GraphicsContext::drawTiledImage(Image* image, const IntRect& rect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator op)
460 {
461     if (paintingDisabled() || !image)
462         return;
463 
464     image->drawTiled(this, rect, srcPoint, tileSize, op);
465 }
466 
drawTiledImage(Image * image,const IntRect & dest,const IntRect & srcRect,Image::TileRule hRule,Image::TileRule vRule,CompositeOperator op)467 void GraphicsContext::drawTiledImage(Image* image, const IntRect& dest, const IntRect& srcRect, Image::TileRule hRule, Image::TileRule vRule, CompositeOperator op)
468 {
469     if (paintingDisabled() || !image)
470         return;
471 
472     if (hRule == Image::StretchTile && vRule == Image::StretchTile)
473         // Just do a scale.
474         return drawImage(image, dest, srcRect, op);
475 
476     image->drawTiled(this, dest, srcRect, hRule, vRule, op);
477 }
478 
addRoundedRectClip(const IntRect & rect,const IntSize & topLeft,const IntSize & topRight,const IntSize & bottomLeft,const IntSize & bottomRight)479 void GraphicsContext::addRoundedRectClip(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight,
480     const IntSize& bottomLeft, const IntSize& bottomRight)
481 {
482     if (paintingDisabled())
483         return;
484 
485     clip(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));
486 }
487 
clipOutRoundedRect(const IntRect & rect,const IntSize & topLeft,const IntSize & topRight,const IntSize & bottomLeft,const IntSize & bottomRight)488 void GraphicsContext::clipOutRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight,
489                                          const IntSize& bottomLeft, const IntSize& bottomRight)
490 {
491     if (paintingDisabled())
492         return;
493 
494     clipOut(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));
495 }
496 
textDrawingMode()497 int GraphicsContext::textDrawingMode()
498 {
499     return m_common->state.textDrawingMode;
500 }
501 
setTextDrawingMode(int mode)502 void GraphicsContext::setTextDrawingMode(int mode)
503 {
504     m_common->state.textDrawingMode = mode;
505     if (paintingDisabled())
506         return;
507     setPlatformTextDrawingMode(mode);
508 }
509 
fillRect(const FloatRect & rect,Generator & generator)510 void GraphicsContext::fillRect(const FloatRect& rect, Generator& generator)
511 {
512     if (paintingDisabled())
513         return;
514     generator.fill(this, rect);
515 }
516 
517 #if !PLATFORM(SKIA)
setPlatformFillGradient(Gradient *)518 void GraphicsContext::setPlatformFillGradient(Gradient*)
519 {
520 }
521 
setPlatformFillPattern(Pattern *)522 void GraphicsContext::setPlatformFillPattern(Pattern*)
523 {
524 }
525 
setPlatformStrokeGradient(Gradient *)526 void GraphicsContext::setPlatformStrokeGradient(Gradient*)
527 {
528 }
529 
setPlatformStrokePattern(Pattern *)530 void GraphicsContext::setPlatformStrokePattern(Pattern*)
531 {
532 }
533 #endif
534 
535 #if !PLATFORM(CG) && !PLATFORM(SKIA)
536 // Implement this if you want to go ahead and push the drawing mode into your native context
537 // immediately.
setPlatformTextDrawingMode(int mode)538 void GraphicsContext::setPlatformTextDrawingMode(int mode)
539 {
540 }
541 #endif
542 
543 #if !PLATFORM(QT) && !PLATFORM(CAIRO) && !PLATFORM(SKIA)
setPlatformStrokeStyle(const StrokeStyle &)544 void GraphicsContext::setPlatformStrokeStyle(const StrokeStyle&)
545 {
546 }
547 #endif
548 
549 }
550