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1 /*
2 **
3 ** Copyright 2007 The Android Open Source Project
4 **
5 ** Licensed under the Apache License Version 2.0(the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing software
12 ** distributed under the License is distributed on an "AS IS" BASIS
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #define LOG_TAG "FramebufferNativeWindow"
19 
20 #include <stdlib.h>
21 #include <stdio.h>
22 #include <string.h>
23 #include <errno.h>
24 
25 #include <cutils/log.h>
26 #include <cutils/atomic.h>
27 #include <utils/threads.h>
28 #include <utils/RefBase.h>
29 
30 #include <ui/SurfaceComposerClient.h>
31 #include <ui/Rect.h>
32 #include <ui/FramebufferNativeWindow.h>
33 
34 #include <EGL/egl.h>
35 
36 #include <pixelflinger/format.h>
37 #include <pixelflinger/pixelflinger.h>
38 
39 #include <hardware/hardware.h>
40 #include <hardware/gralloc.h>
41 
42 #include <private/ui/android_natives_priv.h>
43 
44 // ----------------------------------------------------------------------------
45 namespace android {
46 // ----------------------------------------------------------------------------
47 
48 class NativeBuffer
49     : public EGLNativeBase<
50         android_native_buffer_t,
51         NativeBuffer,
52         LightRefBase<NativeBuffer> >
53 {
54 public:
NativeBuffer(int w,int h,int f,int u)55     NativeBuffer(int w, int h, int f, int u) : BASE() {
56         android_native_buffer_t::width  = w;
57         android_native_buffer_t::height = h;
58         android_native_buffer_t::format = f;
59         android_native_buffer_t::usage  = u;
60     }
61 private:
62     friend class LightRefBase<NativeBuffer>;
~NativeBuffer()63     ~NativeBuffer() { }; // this class cannot be overloaded
64 };
65 
66 
67 /*
68  * This implements the (main) framebuffer management. This class is used
69  * mostly by SurfaceFlinger, but also by command line GL application.
70  *
71  * In fact this is an implementation of android_native_window_t on top of
72  * the framebuffer.
73  *
74  * Currently it is pretty simple, it manages only two buffers (the front and
75  * back buffer).
76  *
77  */
78 
FramebufferNativeWindow()79 FramebufferNativeWindow::FramebufferNativeWindow()
80     : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
81 {
82     hw_module_t const* module;
83     if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
84         int stride;
85         int err;
86         err = framebuffer_open(module, &fbDev);
87         LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
88 
89         err = gralloc_open(module, &grDev);
90         LOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
91 
92         // bail out if we can't initialize the modules
93         if (!fbDev || !grDev)
94             return;
95 
96         mUpdateOnDemand = (fbDev->setUpdateRect != 0);
97 
98         // initialize the buffer FIFO
99         mNumBuffers = 2;
100         mNumFreeBuffers = 2;
101         mBufferHead = mNumBuffers-1;
102         buffers[0] = new NativeBuffer(
103                 fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
104         buffers[1] = new NativeBuffer(
105                 fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
106 
107         err = grDev->alloc(grDev,
108                 fbDev->width, fbDev->height, fbDev->format,
109                 GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride);
110 
111         LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s",
112                 fbDev->width, fbDev->height, strerror(-err));
113 
114         err = grDev->alloc(grDev,
115                 fbDev->width, fbDev->height, fbDev->format,
116                 GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride);
117 
118         LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s",
119                 fbDev->width, fbDev->height, strerror(-err));
120 
121         const_cast<uint32_t&>(android_native_window_t::flags) = fbDev->flags;
122         const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi;
123         const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi;
124         const_cast<int&>(android_native_window_t::minSwapInterval) =
125             fbDev->minSwapInterval;
126         const_cast<int&>(android_native_window_t::maxSwapInterval) =
127             fbDev->maxSwapInterval;
128     } else {
129         LOGE("Couldn't get gralloc module");
130     }
131 
132     android_native_window_t::setSwapInterval = setSwapInterval;
133     android_native_window_t::dequeueBuffer = dequeueBuffer;
134     android_native_window_t::lockBuffer = lockBuffer;
135     android_native_window_t::queueBuffer = queueBuffer;
136     android_native_window_t::query = query;
137     android_native_window_t::perform = perform;
138 }
139 
~FramebufferNativeWindow()140 FramebufferNativeWindow::~FramebufferNativeWindow()
141 {
142     if (grDev) {
143         if (buffers[0] != NULL)
144             grDev->free(grDev, buffers[0]->handle);
145         if (buffers[1] != NULL)
146             grDev->free(grDev, buffers[1]->handle);
147         gralloc_close(grDev);
148     }
149 
150     if (fbDev) {
151         framebuffer_close(fbDev);
152     }
153 }
154 
setUpdateRectangle(const Rect & r)155 status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
156 {
157     if (!mUpdateOnDemand) {
158         return INVALID_OPERATION;
159     }
160     return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
161 }
162 
compositionComplete()163 status_t FramebufferNativeWindow::compositionComplete()
164 {
165     if (fbDev->compositionComplete) {
166         return fbDev->compositionComplete(fbDev);
167     }
168     return INVALID_OPERATION;
169 }
170 
setSwapInterval(android_native_window_t * window,int interval)171 int FramebufferNativeWindow::setSwapInterval(
172         android_native_window_t* window, int interval)
173 {
174     framebuffer_device_t* fb = getSelf(window)->fbDev;
175     return fb->setSwapInterval(fb, interval);
176 }
177 
dequeueBuffer(android_native_window_t * window,android_native_buffer_t ** buffer)178 int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
179         android_native_buffer_t** buffer)
180 {
181     FramebufferNativeWindow* self = getSelf(window);
182     Mutex::Autolock _l(self->mutex);
183     framebuffer_device_t* fb = self->fbDev;
184 
185     // wait for a free buffer
186     while (!self->mNumFreeBuffers) {
187         self->mCondition.wait(self->mutex);
188     }
189     // get this buffer
190     self->mNumFreeBuffers--;
191     int index = self->mBufferHead++;
192     if (self->mBufferHead >= self->mNumBuffers)
193         self->mBufferHead = 0;
194 
195     *buffer = self->buffers[index].get();
196 
197     return 0;
198 }
199 
lockBuffer(android_native_window_t * window,android_native_buffer_t * buffer)200 int FramebufferNativeWindow::lockBuffer(android_native_window_t* window,
201         android_native_buffer_t* buffer)
202 {
203     FramebufferNativeWindow* self = getSelf(window);
204     Mutex::Autolock _l(self->mutex);
205 
206     // wait that the buffer we're locking is not front anymore
207     while (self->front == buffer) {
208         self->mCondition.wait(self->mutex);
209     }
210 
211     return NO_ERROR;
212 }
213 
queueBuffer(android_native_window_t * window,android_native_buffer_t * buffer)214 int FramebufferNativeWindow::queueBuffer(android_native_window_t* window,
215         android_native_buffer_t* buffer)
216 {
217     FramebufferNativeWindow* self = getSelf(window);
218     Mutex::Autolock _l(self->mutex);
219     framebuffer_device_t* fb = self->fbDev;
220     buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
221     int res = fb->post(fb, handle);
222     self->front = static_cast<NativeBuffer*>(buffer);
223     self->mNumFreeBuffers++;
224     self->mCondition.broadcast();
225     return res;
226 }
227 
query(android_native_window_t * window,int what,int * value)228 int FramebufferNativeWindow::query(android_native_window_t* window,
229         int what, int* value)
230 {
231     FramebufferNativeWindow* self = getSelf(window);
232     Mutex::Autolock _l(self->mutex);
233     framebuffer_device_t* fb = self->fbDev;
234     switch (what) {
235         case NATIVE_WINDOW_WIDTH:
236             *value = fb->width;
237             return NO_ERROR;
238         case NATIVE_WINDOW_HEIGHT:
239             *value = fb->height;
240             return NO_ERROR;
241         case NATIVE_WINDOW_FORMAT:
242             *value = fb->format;
243             return NO_ERROR;
244     }
245     *value = 0;
246     return BAD_VALUE;
247 }
248 
perform(android_native_window_t * window,int operation,...)249 int FramebufferNativeWindow::perform(android_native_window_t* window,
250         int operation, ...)
251 {
252     switch (operation) {
253         case NATIVE_WINDOW_SET_USAGE:
254             break;
255         default:
256             return NAME_NOT_FOUND;
257     }
258     return NO_ERROR;
259 }
260 
261 // ----------------------------------------------------------------------------
262 }; // namespace android
263 // ----------------------------------------------------------------------------
264 
265 using namespace android;
266 
android_createDisplaySurface(void)267 EGLNativeWindowType android_createDisplaySurface(void)
268 {
269     FramebufferNativeWindow* w;
270     w = new FramebufferNativeWindow();
271     if (w->getDevice() == NULL) {
272         // get a ref so it can be destroyed when we exit this block
273         sp<FramebufferNativeWindow> ref(w);
274         return NULL;
275     }
276     return (EGLNativeWindowType)w;
277 }
278