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Searched defs:tex (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/opengl/libagl/
Dtexture.cpp314 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local
347 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu()
389 EGLTextureObject* tex = c->textures.tmu[active].texture; in createTextureSurface() local
400 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface() local
625 EGLTextureObject* tex = c->textures.tmu[active].texture; in generateMipmap() local
892 sp<EGLTextureObject> tex; in glBindTexture() local
935 sp<EGLTextureObject> tex(c->textures.defaultTexture); in glDeleteTextures() local
1248 EGLTextureObject* tex = c->textures.tmu[active].texture; in glTexSubImage2D() local
1421 EGLTextureObject* tex = c->textures.tmu[active].texture; in glCopyTexSubImage2D() local
1594 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in glEGLImageTargetTexture2DOES() local
DTextureObjectManager.cpp288 sp<EGLTextureObject> tex; in replaceTexture() local
Dmipmap.cpp30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid()
/frameworks/base/libs/rs/
DrsScriptC_Lib.cpp732 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_drawQuadTexCoords() local