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1 /*
2  * Copyright (C) 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "AccessibilityTableColumn.h"
31 
32 #include "AccessibilityTableCell.h"
33 #include "AXObjectCache.h"
34 #include "HTMLNames.h"
35 #include "RenderTable.h"
36 #include "RenderTableSection.h"
37 #include "RenderTableCell.h"
38 
39 using namespace std;
40 
41 namespace WebCore {
42 
43 using namespace HTMLNames;
44 
AccessibilityTableColumn()45 AccessibilityTableColumn::AccessibilityTableColumn()
46     : m_parentTable(0)
47 {
48 }
49 
~AccessibilityTableColumn()50 AccessibilityTableColumn::~AccessibilityTableColumn()
51 {
52 }
53 
create()54 PassRefPtr<AccessibilityTableColumn> AccessibilityTableColumn::create()
55 {
56     return adoptRef(new AccessibilityTableColumn());
57 }
58 
setParentTable(AccessibilityTable * table)59 void AccessibilityTableColumn::setParentTable(AccessibilityTable* table)
60 {
61     m_parentTable = table;
62 
63     clearChildren();
64 }
65 
elementRect() const66 IntRect AccessibilityTableColumn::elementRect() const
67 {
68     // this will be filled in when addChildren is called
69     return m_columnRect;
70 }
71 
size() const72 IntSize AccessibilityTableColumn::size() const
73 {
74     return elementRect().size();
75 }
76 
children()77 const AccessibilityObject::AccessibilityChildrenVector& AccessibilityTableColumn::children()
78 {
79     if (!m_haveChildren)
80         addChildren();
81     return m_children;
82 }
83 
headerObject()84 AccessibilityObject* AccessibilityTableColumn::headerObject()
85 {
86     if (!m_parentTable)
87         return 0;
88 
89     RenderObject* renderer = m_parentTable->renderer();
90     if (!renderer)
91         return 0;
92 
93     if (m_parentTable->isAriaTable()) {
94         AccessibilityChildrenVector rowChildren = children();
95         unsigned childrenCount = rowChildren.size();
96         for (unsigned i = 0; i < childrenCount; ++i) {
97             AccessibilityObject* cell = rowChildren[i].get();
98             if (cell->ariaRoleAttribute() == ColumnHeaderRole)
99                 return cell;
100         }
101 
102         return 0;
103     }
104 
105     if (!renderer->isTable())
106         return 0;
107 
108     RenderTable* table = toRenderTable(renderer);
109 
110     AccessibilityObject* headerObject = 0;
111 
112     // try the <thead> section first. this doesn't require th tags
113     headerObject = headerObjectForSection(table->header(), false);
114 
115     if (headerObject)
116         return headerObject;
117 
118     // now try for <th> tags in the first body
119     headerObject = headerObjectForSection(table->firstBody(), true);
120 
121     return headerObject;
122 }
123 
headerObjectForSection(RenderTableSection * section,bool thTagRequired)124 AccessibilityObject* AccessibilityTableColumn::headerObjectForSection(RenderTableSection* section, bool thTagRequired)
125 {
126     if (!section)
127         return 0;
128 
129     int numCols = section->numColumns();
130     if (m_columnIndex >= numCols)
131         return 0;
132 
133     RenderTableCell* cell = 0;
134     // also account for cells that have a span
135     for (int testCol = m_columnIndex; testCol >= 0; --testCol) {
136         RenderTableCell* testCell = section->cellAt(0, testCol).cell;
137         if (!testCell)
138             continue;
139 
140         // we've reached a cell that doesn't even overlap our column
141         // it can't be our header
142         if ((testCell->col() + (testCell->colSpan()-1)) < m_columnIndex)
143             break;
144 
145         Node* node = testCell->node();
146         if (!node)
147             continue;
148 
149         if (thTagRequired && !node->hasTagName(thTag))
150             continue;
151 
152         cell = testCell;
153     }
154 
155     if (!cell)
156         return 0;
157 
158     return m_parentTable->axObjectCache()->getOrCreate(cell);
159 }
160 
addChildren()161 void AccessibilityTableColumn::addChildren()
162 {
163     ASSERT(!m_haveChildren);
164 
165     m_haveChildren = true;
166     if (!m_parentTable)
167         return;
168 
169     int numRows = m_parentTable->rowCount();
170 
171     for (int i = 0; i < numRows; i++) {
172         AccessibilityTableCell* cell = m_parentTable->cellForColumnAndRow(m_columnIndex, i);
173         if (!cell)
174             continue;
175 
176         // make sure the last one isn't the same as this one (rowspan cells)
177         if (m_children.size() > 0 && m_children.last() == cell)
178             continue;
179 
180         m_children.append(cell);
181         m_columnRect.unite(cell->elementRect());
182     }
183 }
184 
185 } // namespace WebCore
186