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1  /*
2   * Copyright (C) 2009 The Android Open Source Project
3   *
4   * Licensed under the Apache License, Version 2.0 (the "License");
5   * you may not use this file except in compliance with the License.
6   * You may obtain a copy of the License at
7   *
8   *      http://www.apache.org/licenses/LICENSE-2.0
9   *
10   * Unless required by applicable law or agreed to in writing, software
11   * distributed under the License is distributed on an "AS IS" BASIS,
12   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   * See the License for the specific language governing permissions and
14   * limitations under the License.
15   */
16  
17  #include "rsContext.h"
18  #include "rsProgramVertex.h"
19  
20  #include <GLES/gl.h>
21  #include <GLES/glext.h>
22  
23  using namespace android;
24  using namespace android::renderscript;
25  
26  
ProgramVertex(Context * rsc,Element * in,Element * out)27  ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) :
28      Program(rsc, in, out)
29  {
30      mAllocFile = __FILE__;
31      mAllocLine = __LINE__;
32      mTextureMatrixEnable = false;
33      mLightCount = 0;
34  }
35  
~ProgramVertex()36  ProgramVertex::~ProgramVertex()
37  {
38  }
39  
logMatrix(const char * txt,const float * f)40  static void logMatrix(const char *txt, const float *f)
41  {
42      LOGV("Matrix %s, %p", txt, f);
43      LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
44      LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
45      LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
46      LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
47  }
48  
setupGL(const Context * rsc,ProgramVertexState * state)49  void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
50  {
51      if ((state->mLast.get() == this) && !mDirty) {
52          return;
53      }
54      state->mLast.set(this);
55  
56      const float *f = static_cast<const float *>(mConstants->getPtr());
57  
58      glMatrixMode(GL_TEXTURE);
59      if (mTextureMatrixEnable) {
60          glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
61      } else {
62          glLoadIdentity();
63      }
64  
65      glMatrixMode(GL_MODELVIEW);
66      glLoadIdentity();
67      if (mLightCount) {
68          int v = 0;
69          glEnable(GL_LIGHTING);
70          glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
71          for (uint32_t ct = 0; ct < mLightCount; ct++) {
72              const Light *l = mLights[ct].get();
73              glEnable(GL_LIGHT0 + ct);
74              l->setupGL(ct);
75          }
76          for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
77              glDisable(GL_LIGHT0 + ct);
78          }
79      } else {
80          glDisable(GL_LIGHTING);
81      }
82  
83      if (!f) {
84          LOGE("Must bind constants to vertex program");
85      }
86  
87      glMatrixMode(GL_PROJECTION);
88      glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
89      glMatrixMode(GL_MODELVIEW);
90      glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
91  
92      mDirty = false;
93  }
94  
addLight(const Light * l)95  void ProgramVertex::addLight(const Light *l)
96  {
97      if (mLightCount < MAX_LIGHTS) {
98          mLights[mLightCount].set(l);
99          mLightCount++;
100      }
101  }
102  
setProjectionMatrix(const rsc_Matrix * m) const103  void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
104  {
105      float *f = static_cast<float *>(mConstants->getPtr());
106      memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
107      mDirty = true;
108  }
109  
setModelviewMatrix(const rsc_Matrix * m) const110  void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
111  {
112      float *f = static_cast<float *>(mConstants->getPtr());
113      memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
114      mDirty = true;
115  }
116  
setTextureMatrix(const rsc_Matrix * m) const117  void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
118  {
119      float *f = static_cast<float *>(mConstants->getPtr());
120      memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
121      mDirty = true;
122  }
123  
transformToScreen(const Context * rsc,float * v4out,const float * v3in) const124  void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
125  {
126      float *f = static_cast<float *>(mConstants->getPtr());
127      Matrix mvp;
128      mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
129                       (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
130      mvp.vectorMultiply(v4out, v3in);
131  }
132  
ProgramVertexState()133  ProgramVertexState::ProgramVertexState()
134  {
135      mPV = NULL;
136  }
137  
~ProgramVertexState()138  ProgramVertexState::~ProgramVertexState()
139  {
140      delete mPV;
141  }
142  
init(Context * rsc,int32_t w,int32_t h)143  void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
144  {
145      rsi_ElementBegin(rsc);
146      rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL);
147      RsElement e = rsi_ElementCreate(rsc);
148  
149      rsi_TypeBegin(rsc, e);
150      rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
151      mAllocType.set((Type *)rsi_TypeCreate(rsc));
152  
153      ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL);
154      Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
155      mDefaultAlloc.set(alloc);
156      mDefault.set(pv);
157  
158      pv->bindAllocation(alloc);
159  
160      updateSize(rsc, w, h);
161  }
162  
updateSize(Context * rsc,int32_t w,int32_t h)163  void ProgramVertexState::updateSize(Context *rsc, int32_t w, int32_t h)
164  {
165      Matrix m;
166      m.loadOrtho(0,w, h,0, -1,1);
167      mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
168  
169      m.loadIdentity();
170      mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
171  }
172  
deinit(Context * rsc)173  void ProgramVertexState::deinit(Context *rsc)
174  {
175      mDefaultAlloc.clear();
176      mDefault.clear();
177      mAllocType.clear();
178      mLast.clear();
179      delete mPV;
180      mPV = NULL;
181  }
182  
183  
184  namespace android {
185  namespace renderscript {
186  
rsi_ProgramVertexBegin(Context * rsc,RsElement in,RsElement out)187  void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
188  {
189      delete rsc->mStateVertex.mPV;
190      rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out);
191  }
192  
rsi_ProgramVertexCreate(Context * rsc)193  RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
194  {
195      ProgramVertex *pv = rsc->mStateVertex.mPV;
196      pv->incUserRef();
197      rsc->mStateVertex.mPV = 0;
198      return pv;
199  }
200  
rsi_ProgramVertexBindAllocation(Context * rsc,RsProgramVertex vpgm,RsAllocation constants)201  void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants)
202  {
203      ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
204      pv->bindAllocation(static_cast<Allocation *>(constants));
205  }
206  
rsi_ProgramVertexSetTextureMatrixEnable(Context * rsc,bool enable)207  void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
208  {
209      rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
210  }
211  
rsi_ProgramVertexAddLight(Context * rsc,RsLight light)212  void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
213  {
214      rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
215  }
216  
217  
218  }
219  }
220