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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #ifndef _SDL_gemvideo_h
25 #define _SDL_gemvideo_h
26 
27 #include "SDL_mutex.h"
28 #include "../SDL_sysvideo.h"
29 
30 /* The implementation dependent data for the window manager cursor */
31 struct WMcursor {
32 	MFORM *mform_p;
33 };
34 
35 /* Hidden "this" pointer for the video functions */
36 #define _THIS	SDL_VideoDevice *this
37 
38 /* Functions prototypes */
39 void GEM_wind_redraw(_THIS, int winhandle, short *inside);
40 
41 /* Private display data */
42 
43 #define B2S_C2P_1TO2		(1<<0)	/* C2P convert buffer 1 to buffer 2 */
44 #define B2S_C2P_1TOS		(1<<1)	/* C2P convert buffer 1 to screen */
45 #define B2S_VROCPYFM_1TOS	(1<<2)	/* vro_cpyfm() buffer 1 to screen */
46 #define B2S_VROCPYFM_2TOS	(1<<3)	/* vro_cpyfm() buffer 2 to screen */
47 
48 #define SDL_NUMMODES	1		/* Fullscreen */
49 
50 struct SDL_PrivateVideoData {
51 	Uint16	buf2scr_ops;		/* Operations to get buffer to screen */
52 	void *buffer1;				/* Our shadow buffers */
53 	void *buffer2;
54 
55 	/* VDI infos */
56 	short vdi_handle;			/* VDI handle */
57 	short full_w, full_h;		/* Fullscreen size */
58 	short bpp;					/* Colour depth */
59 	short pixelsize;			/* Bytes per pixel */
60 	short old_numcolors;		/* Number of colors in saved palette */
61 	Uint16 pitch;				/* Line length */
62 	Uint16 format;				/* Screen format */
63 	void *screen;				/* Screen address */
64 	Uint32 red, green, blue, alpha;	/* Screen components */
65 	Uint32 screensize;
66 	short	blit_coords[8];		/* Coordinates for bitblt */
67 	MFDB	src_mfdb, dst_mfdb;	/* VDI MFDB for bitblt */
68 	Uint16 old_palette[256][3];	/* Saved current palette */
69 	Uint16 cur_palette[256][3];	/* SDL application palette */
70 								/* Function to set/restore palette */
71 	void (*setpalette)(_THIS, Uint16 newpal[256][3]);
72 
73 	/* GEM infos */
74 	short desk_x, desk_y;		/* Desktop properties */
75 	short desk_w, desk_h;
76 	short win_handle;			/* Our window handle */
77 	int window_type;			/* Window type */
78 	const char *title_name;		/* Window title */
79 	const char *icon_name;		/* Icon title */
80 	short version;				/* AES version */
81 	short wfeatures;			/* AES window features */
82 	SDL_bool refresh_name;		/* Change window title ? */
83 	SDL_bool window_fulled;		/* Window maximized ? */
84 	SDL_bool mouse_relative;	/* Report relative mouse movement */
85 	SDL_bool locked;			/* AES locked for fullscreen ? */
86 	SDL_bool lock_redraw;		/* Prevent redraw till buffers are setup */
87 	short message[8];			/* To self-send an AES message */
88 	void *menubar;				/* Menu bar save buffer when going fullscreen */
89 	SDL_bool use_dev_mouse;		/* Use /dev/mouse ? */
90 	WMcursor *cursor;			/* To restore cursor when leaving/entering window */
91 
92 	SDL_bool fullscreen;		/* Fullscreen or windowed mode ? */
93 	SDL_Rect *SDL_modelist[SDL_NUMMODES+1];	/* Mode list */
94 	SDL_Surface *icon;			/* The icon */
95 };
96 
97 /* Hidden structure -> variables names */
98 #define VDI_handle			(this->hidden->vdi_handle)
99 #define VDI_w				(this->hidden->full_w)
100 #define VDI_h				(this->hidden->full_h)
101 #define VDI_bpp				(this->hidden->bpp)
102 #define VDI_pixelsize		(this->hidden->pixelsize)
103 #define VDI_oldnumcolors	(this->hidden->old_numcolors)
104 #define VDI_oldpalette		(this->hidden->old_palette)
105 #define VDI_curpalette		(this->hidden->cur_palette)
106 #define VDI_setpalette		(this->hidden->setpalette)
107 #define VDI_pitch			(this->hidden->pitch)
108 #define VDI_format			(this->hidden->format)
109 #define VDI_screen			(this->hidden->screen)
110 #define VDI_redmask			(this->hidden->red)
111 #define VDI_greenmask		(this->hidden->green)
112 #define VDI_bluemask		(this->hidden->blue)
113 #define VDI_alphamask		(this->hidden->alpha)
114 #define VDI_screensize		(this->hidden->screensize)
115 #define VDI_src_mfdb		(this->hidden->src_mfdb)
116 #define VDI_dst_mfdb		(this->hidden->dst_mfdb)
117 #define VDI_blit_coords		(this->hidden->blit_coords)
118 
119 #define GEM_desk_x			(this->hidden->desk_x)
120 #define GEM_desk_y			(this->hidden->desk_y)
121 #define GEM_desk_w			(this->hidden->desk_w)
122 #define GEM_desk_h			(this->hidden->desk_h)
123 #define GEM_handle			(this->hidden->win_handle)
124 #define GEM_win_type		(this->hidden->window_type)
125 #define GEM_title_name		(this->hidden->title_name)
126 #define GEM_icon_name		(this->hidden->icon_name)
127 #define GEM_refresh_name	(this->hidden->refresh_name)
128 #define GEM_version			(this->hidden->version)
129 #define GEM_wfeatures		(this->hidden->wfeatures)
130 #define GEM_win_fulled		(this->hidden->window_fulled)
131 #define GEM_mouse_relative	(this->hidden->mouse_relative)
132 #define GEM_locked			(this->hidden->locked)
133 #define GEM_lock_redraw		(this->hidden->lock_redraw)
134 #define GEM_message			(this->hidden->message)
135 #define SDL_modelist		(this->hidden->SDL_modelist)
136 #define GEM_icon			(this->hidden->icon)
137 #define GEM_fullscreen		(this->hidden->fullscreen)
138 #define GEM_menubar			(this->hidden->menubar)
139 #define GEM_usedevmouse		(this->hidden->use_dev_mouse)
140 #define GEM_cursor			(this->hidden->cursor)
141 
142 #define GEM_buffer1			(this->hidden->buffer1)
143 #define GEM_buffer2			(this->hidden->buffer2)
144 #define GEM_bufops			(this->hidden->buf2scr_ops)
145 
146 #define VDI_FBMASK(amask, rmask, gmask, bmask) \
147 	VDI_alphamask = (amask); \
148 	VDI_redmask = (rmask); \
149 	VDI_greenmask = (gmask); \
150 	VDI_bluemask = (bmask);
151 
152 /*
153 	Possible buffer to screen operations:
154 
155 	TC: 8 (chunky),15,16,24,32 bpp
156 	8I: 8 bpp planes
157 	FB: screen framebuffer address available
158 	FS: fullscreen
159 
160 	TC, FB, FS:
161 		- draw to screen
162 	8I, FB, FS:
163 		- draw to buffer 1
164 		- C2P from buffer 1 to screen
165 
166 	TC, !FB, FS:
167 		- draw to buffer 1
168 		- vro_cpyfm() from buffer 1 to screen
169 	8I, !FB, FS:
170 		- draw to buffer 1
171 		- C2P from buffer 1 to buffer 2
172 		- vro_cpyfm() from buffer 2 to screen
173 
174 	TC, FB, !FS:
175 		- draw to buffer 1
176 		- vro_cpyfm() from buffer 1 to screen
177 	8I, FB, !FS:
178 		- draw to buffer 1
179 		- C2P from buffer 1 to buffer 2
180 		- vro_cpyfm() from buffer 2 to screen
181 
182 	TC, !FB, !FS:
183 		- draw to buffer 1
184 		- vro_cpyfm() from buffer 1 to screen
185 	8I, !FB, !FS:
186 		- draw to buffer 1
187 		- C2P from buffer 1 to buffer 2
188 		- vro_cpyfm() from buffer 2 to screen
189 */
190 
191 #endif /* _SDL_gemvideo_h */
192