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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef PlatformMessagePortChannel_h
32 #define PlatformMessagePortChannel_h
33 
34 #include "MessagePortChannel.h"
35 
36 #include <wtf/MessageQueue.h>
37 #include <wtf/PassRefPtr.h>
38 #include <wtf/Threading.h>
39 
40 namespace WebCore {
41 
42     class MessagePort;
43 
44     // PlatformMessagePortChannel is a platform-dependent interface to the remote side of a message channel.
45     // This default implementation supports multiple threads running within a single process. Implementations for multi-process platforms should define these public APIs in their own platform-specific PlatformMessagePortChannel file.
46     // The goal of this implementation is to eliminate contention except when cloning or closing the port, so each side of the channel has its own separate mutex.
47     class PlatformMessagePortChannel : public ThreadSafeShared<PlatformMessagePortChannel> {
48     public:
49         static void createChannel(PassRefPtr<MessagePort>, PassRefPtr<MessagePort>);
50 
51         // APIs delegated from MessagePortChannel.h
52         bool entangleIfOpen(MessagePort*);
53         void disentangle();
54         void postMessageToRemote(PassOwnPtr<MessagePortChannel::EventData>);
55         bool tryGetMessageFromRemote(OwnPtr<MessagePortChannel::EventData>&);
56         void close();
57         bool isConnectedTo(MessagePort*);
58         bool hasPendingActivity();
59         MessagePort* locallyEntangledPort(const ScriptExecutionContext*);
60 
61         // Wrapper for MessageQueue that allows us to do thread safe sharing by two proxies.
62         class MessagePortQueue : public ThreadSafeShared<MessagePortQueue> {
63         public:
create()64             static PassRefPtr<MessagePortQueue> create() { return adoptRef(new MessagePortQueue()); }
65 
tryGetMessage(OwnPtr<MessagePortChannel::EventData> & message)66             bool tryGetMessage(OwnPtr<MessagePortChannel::EventData>& message)
67             {
68                 MessagePortChannel::EventData* holder = 0;
69                 bool messageAvailable = m_queue.tryGetMessage(holder);
70                 if (messageAvailable)
71                     message.set(holder);
72                 return messageAvailable;
73             }
74 
appendAndCheckEmpty(PassOwnPtr<MessagePortChannel::EventData> message)75             bool appendAndCheckEmpty(PassOwnPtr<MessagePortChannel::EventData> message)
76             {
77                 return m_queue.appendAndCheckEmpty(message.release());
78             }
79 
isEmpty()80             bool isEmpty()
81             {
82                 return m_queue.isEmpty();
83             }
84 
~MessagePortQueue()85             ~MessagePortQueue()
86             {
87                 // Manually free any items left in the queue, since we can't use OwnPtr internally.
88                 MessagePortChannel::EventData* data = 0;
89                 while (m_queue.tryGetMessage(data))
90                     delete data;
91             }
92         private:
MessagePortQueue()93             MessagePortQueue() { }
94 
95             // OwnPtr is Noncopyable, so we can't use it as the template type in a MessageQueue. So we just store a pointer to EventData and manually free it in the destructor.
96             // FIXME: Use a lock-free queue implementation to completely eliminate contention when sending/receiving messages.
97             MessageQueue<MessagePortChannel::EventData*> m_queue;
98         };
99 
100         ~PlatformMessagePortChannel();
101 
102     private:
103         static PassRefPtr<PlatformMessagePortChannel> create(PassRefPtr<MessagePortQueue> incoming, PassRefPtr<MessagePortQueue> outgoing);
104         PlatformMessagePortChannel(PassRefPtr<MessagePortQueue> incoming, PassRefPtr<MessagePortQueue> outgoing);
105 
106         PassRefPtr<PlatformMessagePortChannel> entangledChannel();
107         void setEntangledChannel(PassRefPtr<PlatformMessagePortChannel>);
108 
109         void setRemotePort(MessagePort*);
110         MessagePort* remotePort();
111         void closeInternal();
112 
113         // Mutex used to ensure exclusive access to the object internals.
114         Mutex m_mutex;
115 
116         // Pointer to our entangled pair - cleared when close() is called.
117         RefPtr<PlatformMessagePortChannel> m_entangledChannel;
118 
119         // Reference to the message queue for the (local) entangled port.
120         RefPtr<MessagePortQueue> m_incomingQueue;
121         RefPtr<MessagePortQueue> m_outgoingQueue;
122 
123         // The port we are connected to (the remote port) - this is the port that is notified when new messages arrive.
124         MessagePort* m_remotePort;
125     };
126 
127 } // namespace WebCore
128 
129 #endif // PlatformMessagePortChannel_h
130