1<html> 2 3<head> 4<title>Tremor - function - ov_time_seek</title> 5<link rel=stylesheet href="style.css" type="text/css"> 6</head> 7 8<body bgcolor=white text=black link="#5555ff" alink="#5555ff" vlink="#5555ff"> 9<table border=0 width=100%> 10<tr> 11<td><p class=tiny>Tremor documentation</p></td> 12<td align=right><p class=tiny>Tremor version 1.0 - 20020403</p></td> 13</tr> 14</table> 15 16<h1>ov_time_seek</h1> 17 18<p><i>declared in "ivorbisfile.h";</i></p> 19 20<p>For seekable 21streams, this seeks to the given time. For implementing seeking in a player, 22this is the only function generally needed. This also updates everything needed within the 23decoder, so you can immediately call <a href="ov_read.html">ov_read()</a> and get data from 24the newly seeked to position. This function does not work for unseekable streams. 25 26<br><br> 27<table border=0 color=black cellspacing=0 cellpadding=7> 28<tr bgcolor=#cccccc> 29 <td> 30<pre><b> 31int ov_time_seek(<a href="OggVorbis_File.html">OggVorbis_File</a> *vf, ogg_int64_t ms); 32</b></pre> 33 </td> 34</tr> 35</table> 36 37<h3>Parameters</h3> 38<dl> 39<dt><i>vf</i></dt> 40<dd>Pointer to our already opened and initialized OggVorbis_File structure.</dd> 41<dt><i>ms</i></dt> 42<dd>Location to seek to within the file, specified in milliseconds.</dd> 43</dl> 44 45 46<h3>Return Values</h3> 47<blockquote> 48<li> 490 for success</li> 50 51<li> 52Nonzero for failure</li> 53</blockquote> 54 55 56<br><br> 57<hr noshade> 58<table border=0 width=100%> 59<tr valign=top> 60<td><p class=tiny>copyright © 2002 Xiph.org</p></td> 61<td align=right><p class=tiny><a href="http://www.xiph.org/ogg/vorbis/">Ogg Vorbis</a></p></td> 62</tr><tr> 63<td><p class=tiny>Tremor documentation</p></td> 64<td align=right><p class=tiny>Tremor version 1.0 - 20020403</p></td> 65</tr> 66</table> 67 68</body> 69 70</html> 71