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1 /*
2  * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
3  * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  *
20  */
21 
22 #include "config.h"
23 #include "AnimationList.h"
24 
25 namespace WebCore {
26 
27 #define FILL_UNSET_PROPERTY(test, propGet, propSet) \
28 for (i = 0; i < size() && animation(i)->test(); ++i) { } \
29 if (i < size() && i != 0) { \
30     for (size_t j = 0; i < size(); ++i, ++j) \
31         animation(i)->propSet(animation(j)->propGet()); \
32 }
33 
fillUnsetProperties()34 void AnimationList::fillUnsetProperties()
35 {
36     size_t i;
37     FILL_UNSET_PROPERTY(isDelaySet, delay, setDelay);
38     FILL_UNSET_PROPERTY(isDirectionSet, direction, setDirection);
39     FILL_UNSET_PROPERTY(isDurationSet, duration, setDuration);
40     FILL_UNSET_PROPERTY(isIterationCountSet, iterationCount, setIterationCount);
41     FILL_UNSET_PROPERTY(isPlayStateSet, playState, setPlayState);
42     FILL_UNSET_PROPERTY(isNameSet, name, setName);
43     FILL_UNSET_PROPERTY(isTimingFunctionSet, timingFunction, setTimingFunction);
44     FILL_UNSET_PROPERTY(isPropertySet, property, setProperty);
45 }
46 
operator ==(const AnimationList & o) const47 bool AnimationList::operator==(const AnimationList& o) const
48 {
49     if (size() != o.size())
50         return false;
51     for (size_t i = 0; i < size(); ++i)
52         if (*animation(i) != *o.animation(i))
53             return false;
54     return true;
55 }
56 
57 } // namespace WebCore
58