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1 /* ------------------------------------------------------------------
2  * Copyright (C) 1998-2009 PacketVideo
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
13  * express or implied.
14  * See the License for the specific language governing permissions
15  * and limitations under the License.
16  * -------------------------------------------------------------------
17  */
18 /*
19 * ==============================================================================
20 *  Name        : pv_player_factory.h
21 *  Part of     :
22 *  Interface   :
23 *  Description : Factory classes to create pvPlayer engine
24 *  Version     : (see RELEASE field in copyright header above)
25 *
26 * ==============================================================================
27 */
28 
29 #ifndef PV_PLAYER_FACTORY_H_INCLUDED
30 #define PV_PLAYER_FACTORY_H_INCLUDED
31 
32 // Forward declaration
33 class PVPlayerInterface;
34 class PVCommandStatusObserver;
35 class PVInformationalEventObserver;
36 class PVErrorEventObserver;
37 class PVPlayerDataSink;
38 class PvmiMIOControl;
39 
40 /**
41  * PVPlayerFactory class is a singleton class which instantiates and provides
42  * access to pvPlayer engine. It returns an PVPlayerInterface
43  * reference, the interface class of the pvPlayer SDK.
44  *
45  * The application is expected to contain and maintain a pointer to the
46  * PVPlayerInterface instance at all time that pvPlayer engine is active.
47  **/
48 class PVPlayerFactory
49 {
50     public:
51 
52         /**
53          * Creates an instance of a pvPlayer engine. If the creation fails, this function will leave.
54          *
55          * @param aCmdStatusObserver     The observer for command status
56          * @param aErrorEventObserver    The observer for unsolicited error events
57          * @param aInfoEventObserver     The observer for unsolicited informational events
58          *
59          * @returns A pointer to a player or leaves if instantiation fails
60          **/
61         OSCL_IMPORT_REF static PVPlayerInterface* CreatePlayer(PVCommandStatusObserver* aCmdStatusObserver,
62                 PVErrorEventObserver *aErrorEventObserver,
63                 PVInformationalEventObserver *aInfoEventObserver);
64         /**
65          * This function allows the application to delete an instance of a pvPlayer
66          * and reclaim all allocated resources.  A player can be deleted only in
67          * the idle state. An attempt to delete a player in any other state will
68          * fail and return false.
69          *
70          * @param aPlayer The player to be deleted.
71          *
72          * @returns A status code indicating success or failure.
73          **/
74         OSCL_IMPORT_REF static bool DeletePlayer(PVPlayerInterface* aPlayer);
75 };
76 
77 
78 /**
79  * PVPlayerDataSinkFactory class is a singleton class which instantiates and provides
80  * access to player data sink. It returns an PVPlayerDataSink
81  * reference, the interface class of the player data sink.
82  *
83  **/
84 
85 class PVPlayerDataSinkFactory
86 {
87     public:
88         /**
89          * Creates an instance of a pvPlayer engine. If the creation fails, this function will leave.
90          *
91          * @param io_interface_ptr   A pointer to a media io interface
92          *
93          * @returns A pointer to a player data sink or leaves if instantiation fails
94          **/
95 
96         OSCL_IMPORT_REF static PVPlayerDataSink* CreateDataSink(PvmiMIOControl* io_interface_ptr);
97 
98         /**
99          * This function allows the application to delete an instance of the player data sink
100          * and reclaim all allocated resources.
101          *
102          * @param data_sink_ptr The pointer to the player data sink to be deleted
103          *
104          * @returns A status code indicating success or failure.
105          **/
106 
107         OSCL_IMPORT_REF static bool DeletePVPlayerSink(PVPlayerDataSink* data_sink_ptr);
108 };
109 
110 
111 #endif // PV_PLAYER_FACTORY_H_INCLUDED
112