1 /* 2 * Copyright (C) 2003, 2009 Apple Inc. All rights reserved. 3 * 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 5 * 6 * Other contributors: 7 * Robert O'Callahan <roc+@cs.cmu.edu> 8 * David Baron <dbaron@fas.harvard.edu> 9 * Christian Biesinger <cbiesinger@web.de> 10 * Randall Jesup <rjesup@wgate.com> 11 * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> 12 * Josh Soref <timeless@mac.com> 13 * Boris Zbarsky <bzbarsky@mit.edu> 14 * 15 * This library is free software; you can redistribute it and/or 16 * modify it under the terms of the GNU Lesser General Public 17 * License as published by the Free Software Foundation; either 18 * version 2.1 of the License, or (at your option) any later version. 19 * 20 * This library is distributed in the hope that it will be useful, 21 * but WITHOUT ANY WARRANTY; without even the implied warranty of 22 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 23 * Lesser General Public License for more details. 24 * 25 * You should have received a copy of the GNU Lesser General Public 26 * License along with this library; if not, write to the Free Software 27 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 28 * 29 * Alternatively, the contents of this file may be used under the terms 30 * of either the Mozilla Public License Version 1.1, found at 31 * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public 32 * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html 33 * (the "GPL"), in which case the provisions of the MPL or the GPL are 34 * applicable instead of those above. If you wish to allow use of your 35 * version of this file only under the terms of one of those two 36 * licenses (the MPL or the GPL) and not to allow others to use your 37 * version of this file under the LGPL, indicate your decision by 38 * deletingthe provisions above and replace them with the notice and 39 * other provisions required by the MPL or the GPL, as the case may be. 40 * If you do not delete the provisions above, a recipient may use your 41 * version of this file under any of the LGPL, the MPL or the GPL. 42 */ 43 44 #ifndef RenderLayer_h 45 #define RenderLayer_h 46 47 #include "RenderBox.h" 48 #include "ScrollBehavior.h" 49 #include "ScrollbarClient.h" 50 #include "Timer.h" 51 #include <wtf/OwnPtr.h> 52 53 namespace WebCore { 54 55 class CachedResource; 56 class HitTestRequest; 57 class HitTestResult; 58 class HitTestingTransformState; 59 class RenderFrameSet; 60 class RenderMarquee; 61 class RenderReplica; 62 class RenderScrollbarPart; 63 class RenderStyle; 64 class RenderTable; 65 class RenderText; 66 class RenderView; 67 class Scrollbar; 68 class TransformationMatrix; 69 70 #if USE(ACCELERATED_COMPOSITING) 71 class RenderLayerBacking; 72 class RenderLayerCompositor; 73 #endif 74 75 class ClipRects { 76 public: ClipRects()77 ClipRects() 78 : m_refCnt(0) 79 , m_fixed(false) 80 { 81 } 82 ClipRects(const IntRect & r)83 ClipRects(const IntRect& r) 84 : m_overflowClipRect(r) 85 , m_fixedClipRect(r) 86 , m_posClipRect(r) 87 , m_refCnt(0) 88 , m_fixed(false) 89 { 90 } 91 ClipRects(const ClipRects & other)92 ClipRects(const ClipRects& other) 93 : m_overflowClipRect(other.overflowClipRect()) 94 , m_fixedClipRect(other.fixedClipRect()) 95 , m_posClipRect(other.posClipRect()) 96 , m_refCnt(0) 97 , m_fixed(other.fixed()) 98 { 99 } 100 reset(const IntRect & r)101 void reset(const IntRect& r) 102 { 103 m_overflowClipRect = r; 104 m_fixedClipRect = r; 105 m_posClipRect = r; 106 m_fixed = false; 107 } 108 overflowClipRect()109 const IntRect& overflowClipRect() const { return m_overflowClipRect; } setOverflowClipRect(const IntRect & r)110 void setOverflowClipRect(const IntRect& r) { m_overflowClipRect = r; } 111 fixedClipRect()112 const IntRect& fixedClipRect() const { return m_fixedClipRect; } setFixedClipRect(const IntRect & r)113 void setFixedClipRect(const IntRect&r) { m_fixedClipRect = r; } 114 posClipRect()115 const IntRect& posClipRect() const { return m_posClipRect; } setPosClipRect(const IntRect & r)116 void setPosClipRect(const IntRect& r) { m_posClipRect = r; } 117 fixed()118 bool fixed() const { return m_fixed; } setFixed(bool fixed)119 void setFixed(bool fixed) { m_fixed = fixed; } 120 ref()121 void ref() { m_refCnt++; } deref(RenderArena * renderArena)122 void deref(RenderArena* renderArena) { if (--m_refCnt == 0) destroy(renderArena); } 123 124 void destroy(RenderArena*); 125 126 // Overloaded new operator. 127 void* operator new(size_t, RenderArena*) throw(); 128 129 // Overridden to prevent the normal delete from being called. 130 void operator delete(void*, size_t); 131 132 bool operator==(const ClipRects& other) const 133 { 134 return m_overflowClipRect == other.overflowClipRect() && 135 m_fixedClipRect == other.fixedClipRect() && 136 m_posClipRect == other.posClipRect() && 137 m_fixed == other.fixed(); 138 } 139 140 ClipRects& operator=(const ClipRects& other) 141 { 142 m_overflowClipRect = other.overflowClipRect(); 143 m_fixedClipRect = other.fixedClipRect(); 144 m_posClipRect = other.posClipRect(); 145 m_fixed = other.fixed(); 146 return *this; 147 } 148 infiniteRect()149 static IntRect infiniteRect() { return IntRect(INT_MIN/2, INT_MIN/2, INT_MAX, INT_MAX); } 150 151 private: 152 // The normal operator new is disallowed on all render objects. 153 void* operator new(size_t) throw(); 154 155 private: 156 IntRect m_overflowClipRect; 157 IntRect m_fixedClipRect; 158 IntRect m_posClipRect; 159 unsigned m_refCnt : 31; 160 bool m_fixed : 1; 161 }; 162 163 class RenderLayer : public ScrollbarClient { 164 public: 165 friend class RenderReplica; 166 167 RenderLayer(RenderBoxModelObject*); 168 ~RenderLayer(); 169 renderer()170 RenderBoxModelObject* renderer() const { return m_renderer; } renderBox()171 RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; } parent()172 RenderLayer* parent() const { return m_parent; } previousSibling()173 RenderLayer* previousSibling() const { return m_previous; } nextSibling()174 RenderLayer* nextSibling() const { return m_next; } firstChild()175 RenderLayer* firstChild() const { return m_first; } lastChild()176 RenderLayer* lastChild() const { return m_last; } 177 178 void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0); 179 RenderLayer* removeChild(RenderLayer*); 180 181 void removeOnlyThisLayer(); 182 void insertOnlyThisLayer(); 183 184 void repaintIncludingDescendants(); 185 186 #if USE(ACCELERATED_COMPOSITING) 187 // Indicate that the layer contents need to be repainted. Only has an effect 188 // if layer compositing is being used, 189 void setBackingNeedsRepaint(); 190 void setBackingNeedsRepaintInRect(const IntRect& r); // r is in the coordinate space of the layer's render object 191 void repaintIncludingNonCompositingDescendants(RenderBoxModelObject* repaintContainer); 192 #endif 193 194 void styleChanged(StyleDifference, const RenderStyle*); 195 marquee()196 RenderMarquee* marquee() const { return m_marquee; } 197 isNormalFlowOnly()198 bool isNormalFlowOnly() const { return m_isNormalFlowOnly; } 199 bool isSelfPaintingLayer() const; 200 201 bool requiresSlowRepaints() const; 202 203 bool isTransparent() const; 204 RenderLayer* transparentPaintingAncestor(); 205 void beginTransparencyLayers(GraphicsContext*, const RenderLayer* rootLayer); 206 hasReflection()207 bool hasReflection() const { return renderer()->hasReflection(); } reflection()208 RenderReplica* reflection() const { return m_reflection; } 209 RenderLayer* reflectionLayer() const; 210 root()211 const RenderLayer* root() const 212 { 213 const RenderLayer* curr = this; 214 while (curr->parent()) 215 curr = curr->parent(); 216 return curr; 217 } 218 x()219 int x() const { return m_x; } y()220 int y() const { return m_y; } setLocation(int x,int y)221 void setLocation(int x, int y) 222 { 223 m_x = x; 224 m_y = y; 225 } 226 width()227 int width() const { return m_width; } height()228 int height() const { return m_height; } setWidth(int w)229 void setWidth(int w) { m_width = w; } setHeight(int h)230 void setHeight(int h) { m_height = h; } 231 232 int scrollWidth(); 233 int scrollHeight(); 234 235 void panScrollFromPoint(const IntPoint&); 236 237 // Scrolling methods for layers that can scroll their overflow. 238 void scrollByRecursively(int xDelta, int yDelta); 239 void addScrolledContentOffset(int& x, int& y) const; 240 void subtractScrolledContentOffset(int& x, int& y) const; scrolledContentOffset()241 IntSize scrolledContentOffset() const { return IntSize(scrollXOffset() + m_scrollLeftOverflow, scrollYOffset()); } 242 scrollXOffset()243 int scrollXOffset() const { return m_scrollX + m_scrollOriginX; } scrollYOffset()244 int scrollYOffset() const { return m_scrollY; } 245 246 void scrollToOffset(int x, int y, bool updateScrollbars = true, bool repaint = true); scrollToXOffset(int x)247 void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); } scrollToYOffset(int y)248 void scrollToYOffset(int y) { scrollToOffset(m_scrollX + m_scrollOriginX, y); } 249 void scrollRectToVisible(const IntRect&, bool scrollToAnchor = false, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded); 250 251 IntRect getRectToExpose(const IntRect& visibleRect, const IntRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY); 252 253 void setHasHorizontalScrollbar(bool); 254 void setHasVerticalScrollbar(bool); 255 256 PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation); 257 void destroyScrollbar(ScrollbarOrientation); 258 horizontalScrollbar()259 Scrollbar* horizontalScrollbar() const { return m_hBar.get(); } verticalScrollbar()260 Scrollbar* verticalScrollbar() const { return m_vBar.get(); } 261 262 int verticalScrollbarWidth() const; 263 int horizontalScrollbarHeight() const; 264 265 void positionOverflowControls(int tx, int ty); 266 bool isPointInResizeControl(const IntPoint& absolutePoint) const; 267 bool hitTestOverflowControls(HitTestResult&, const IntPoint& localPoint); 268 IntSize offsetFromResizeCorner(const IntPoint& absolutePoint) const; 269 270 void paintOverflowControls(GraphicsContext*, int tx, int ty, const IntRect& damageRect); 271 void paintScrollCorner(GraphicsContext*, int tx, int ty, const IntRect& damageRect); 272 void paintResizer(GraphicsContext*, int tx, int ty, const IntRect& damageRect); 273 274 void updateScrollInfoAfterLayout(); 275 276 bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f); 277 void autoscroll(); 278 279 void resize(const PlatformMouseEvent&, const IntSize&); inResizeMode()280 bool inResizeMode() const { return m_inResizeMode; } setInResizeMode(bool b)281 void setInResizeMode(bool b) { m_inResizeMode = b; } 282 isRootLayer()283 bool isRootLayer() const { return renderer()->isRenderView(); } 284 285 #if USE(ACCELERATED_COMPOSITING) 286 RenderLayerCompositor* compositor() const; 287 288 // Notification from the renderer that its content changed (e.g. current frame of image changed). 289 // Allows updates of layer content without repainting. 290 void rendererContentChanged(); 291 #endif 292 293 // Returns true if the accelerated compositing is enabled 294 bool hasAcceleratedCompositing() const; 295 296 void updateLayerPosition(); 297 298 enum UpdateLayerPositionsFlag { 299 DoFullRepaint = 1, 300 CheckForRepaint = 1 << 1, 301 UpdateCompositingLayers = 1 << 2, 302 }; 303 typedef unsigned UpdateLayerPositionsFlags; 304 void updateLayerPositions(UpdateLayerPositionsFlags = DoFullRepaint | UpdateCompositingLayers); 305 306 void updateTransform(); 307 relativePositionOffset(int & relX,int & relY)308 void relativePositionOffset(int& relX, int& relY) const { relX += m_relX; relY += m_relY; } relativePositionOffset()309 IntSize relativePositionOffset() const { return IntSize(m_relX, m_relY); } 310 311 void clearClipRectsIncludingDescendants(); 312 void clearClipRects(); 313 314 // Get the enclosing stacking context for this layer. A stacking context is a layer 315 // that has a non-auto z-index. 316 RenderLayer* stackingContext() const; isStackingContext()317 bool isStackingContext() const { return !hasAutoZIndex() || renderer()->isRenderView(); } 318 319 void dirtyZOrderLists(); 320 void dirtyStackingContextZOrderLists(); 321 void updateZOrderLists(); posZOrderList()322 Vector<RenderLayer*>* posZOrderList() const { return m_posZOrderList; } negZOrderList()323 Vector<RenderLayer*>* negZOrderList() const { return m_negZOrderList; } 324 325 void dirtyNormalFlowList(); 326 void updateNormalFlowList(); normalFlowList()327 Vector<RenderLayer*>* normalFlowList() const { return m_normalFlowList; } 328 hasVisibleContent()329 bool hasVisibleContent() const { return m_hasVisibleContent; } 330 void setHasVisibleContent(bool); 331 void dirtyVisibleContentStatus(); 332 333 // Gets the nearest enclosing positioned ancestor layer (also includes 334 // the <html> layer and the root layer). 335 RenderLayer* enclosingPositionedAncestor() const; 336 337 #if USE(ACCELERATED_COMPOSITING) 338 // Enclosing compositing layer; if includeSelf is true, may return this. 339 RenderLayer* enclosingCompositingLayer(bool includeSelf = true) const; 340 // Ancestor compositing layer, excluding this. ancestorCompositingLayer()341 RenderLayer* ancestorCompositingLayer() const { return enclosingCompositingLayer(false); } 342 #endif 343 344 void convertToLayerCoords(const RenderLayer* ancestorLayer, int& x, int& y) const; 345 hasAutoZIndex()346 bool hasAutoZIndex() const { return renderer()->style()->hasAutoZIndex(); } zIndex()347 int zIndex() const { return renderer()->style()->zIndex(); } 348 349 // The two main functions that use the layer system. The paint method 350 // paints the layers that intersect the damage rect from back to 351 // front. The hitTest method looks for mouse events by walking 352 // layers that intersect the point from front to back. 353 void paint(GraphicsContext*, const IntRect& damageRect, PaintRestriction = PaintRestrictionNone, RenderObject* paintingRoot = 0); 354 bool hitTest(const HitTestRequest&, HitTestResult&); 355 356 // This method figures out our layerBounds in coordinates relative to 357 // |rootLayer}. It also computes our background and foreground clip rects 358 // for painting/event handling. 359 void calculateRects(const RenderLayer* rootLayer, const IntRect& paintDirtyRect, IntRect& layerBounds, 360 IntRect& backgroundRect, IntRect& foregroundRect, IntRect& outlineRect, bool temporaryClipRects = false) const; 361 362 // Compute and cache clip rects computed with the given layer as the root 363 void updateClipRects(const RenderLayer* rootLayer); 364 // Compute and return the clip rects. If useCached is true, will used previously computed clip rects on ancestors 365 // (rather than computing them all from scratch up the parent chain). 366 void calculateClipRects(const RenderLayer* rootLayer, ClipRects&, bool useCached = false) const; clipRects()367 ClipRects* clipRects() const { return m_clipRects; } 368 369 IntRect childrenClipRect() const; // Returns the foreground clip rect of the layer in the document's coordinate space. 370 IntRect selfClipRect() const; // Returns the background clip rect of the layer in the document's coordinate space. 371 372 bool intersectsDamageRect(const IntRect& layerBounds, const IntRect& damageRect, const RenderLayer* rootLayer) const; 373 374 // Bounding box relative to some ancestor layer. 375 IntRect boundingBox(const RenderLayer* rootLayer) const; 376 // Bounding box in the coordinates of this layer. 377 IntRect localBoundingBox() const; 378 // Bounding box relative to the root. 379 IntRect absoluteBoundingBox() const; 380 381 void updateHoverActiveState(const HitTestRequest&, HitTestResult&); 382 383 // Return a cached repaint rect, computed relative to the layer renderer's containerForRepaint. repaintRect()384 IntRect repaintRect() const { return m_repaintRect; } 385 void computeRepaintRects(); 386 void setNeedsFullRepaint(bool f = true) { m_needsFullRepaint = f; } 387 staticX()388 int staticX() const { return m_staticX; } staticY()389 int staticY() const { return m_staticY; } setStaticX(int staticX)390 void setStaticX(int staticX) { m_staticX = staticX; } 391 void setStaticY(int staticY); 392 hasTransform()393 bool hasTransform() const { return renderer()->hasTransform(); } 394 // Note that this transform has the transform-origin baked in. transform()395 TransformationMatrix* transform() const { return m_transform.get(); } 396 // currentTransform computes a transform which takes accelerated animations into account. The 397 // resulting transform has transform-origin baked in. If the layer does not have a transform, 398 // returns the identity matrix. 399 TransformationMatrix currentTransform() const; 400 401 // Get the perspective transform, which is applied to transformed sublayers. 402 // Returns true if the layer has a -webkit-perspective. 403 // Note that this transform has the perspective-origin baked in. 404 TransformationMatrix perspectiveTransform() const; 405 FloatPoint perspectiveOrigin() const; preserves3D()406 bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; } has3DTransform()407 bool has3DTransform() const { return m_transform && !m_transform->isAffine(); } 408 409 // Overloaded new operator. Derived classes must override operator new 410 // in order to allocate out of the RenderArena. 411 void* operator new(size_t, RenderArena*) throw(); 412 413 // Overridden to prevent the normal delete from being called. 414 void operator delete(void*, size_t); 415 416 #if USE(ACCELERATED_COMPOSITING) isComposited()417 bool isComposited() const { return m_backing != 0; } backing()418 RenderLayerBacking* backing() const { return m_backing.get(); } 419 RenderLayerBacking* ensureBacking(); 420 void clearBacking(); 421 #else isComposited()422 bool isComposited() const { return false; } 423 #endif 424 paintsWithTransparency()425 bool paintsWithTransparency() const 426 { 427 return isTransparent() && !isComposited(); 428 } 429 paintsWithTransform()430 bool paintsWithTransform() const 431 { 432 return transform() && !isComposited(); 433 } 434 435 private: 436 // The normal operator new is disallowed on all render objects. 437 void* operator new(size_t) throw(); 438 439 private: setNextSibling(RenderLayer * next)440 void setNextSibling(RenderLayer* next) { m_next = next; } setPreviousSibling(RenderLayer * prev)441 void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } 442 void setParent(RenderLayer* parent); setFirstChild(RenderLayer * first)443 void setFirstChild(RenderLayer* first) { m_first = first; } setLastChild(RenderLayer * last)444 void setLastChild(RenderLayer* last) { m_last = last; } 445 renderBoxX()446 int renderBoxX() const { return renderer()->isBox() ? toRenderBox(renderer())->x() : 0; } renderBoxY()447 int renderBoxY() const { return renderer()->isBox() ? toRenderBox(renderer())->y() : 0; } 448 449 void collectLayers(Vector<RenderLayer*>*&, Vector<RenderLayer*>*&); 450 451 void updateLayerListsIfNeeded(); 452 void updateCompositingAndLayerListsIfNeeded(); 453 454 enum PaintLayerFlag { 455 PaintLayerHaveTransparency = 1, 456 PaintLayerAppliedTransform = 1 << 1, 457 PaintLayerTemporaryClipRects = 1 << 2, 458 PaintLayerPaintingReflection = 1 << 3 459 }; 460 461 typedef unsigned PaintLayerFlags; 462 463 void paintLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect, 464 PaintRestriction, RenderObject* paintingRoot, RenderObject::OverlapTestRequestMap* = 0, 465 PaintLayerFlags paintFlags = 0); 466 467 RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result, 468 const IntRect& hitTestRect, const IntPoint& hitTestPoint, bool appliedTransform, 469 const HitTestingTransformState* transformState = 0, double* zOffset = 0); 470 471 PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer, 472 const IntRect& hitTestRect, const IntPoint& hitTestPoint, 473 const HitTestingTransformState* containerTransformState) const; 474 475 bool hitTestContents(const HitTestRequest&, HitTestResult&, const IntRect& layerBounds, const IntPoint& hitTestPoint, HitTestFilter) const; 476 477 void computeScrollDimensions(bool* needHBar = 0, bool* needVBar = 0); 478 479 bool shouldBeNormalFlowOnly() const; 480 481 // ScrollBarClient interface 482 virtual void valueChanged(Scrollbar*); 483 virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&); 484 virtual bool isActive() const; 485 virtual bool scrollbarCornerPresent() const; 486 virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const; 487 virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const; 488 virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const; 489 virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const; 490 491 IntSize scrollbarOffset(const Scrollbar*) const; 492 493 void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow); 494 495 void childVisibilityChanged(bool newVisibility); 496 void dirtyVisibleDescendantStatus(); 497 void updateVisibilityStatus(); 498 499 // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do. setHas3DTransformedDescendant(bool b)500 void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; } has3DTransformedDescendant()501 bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } 502 503 void dirty3DTransformedDescendantStatus(); 504 // Both updates the status, and returns true if descendants of this have 3d. 505 bool update3DTransformedDescendantStatus(); 506 507 Node* enclosingElement() const; 508 509 void createReflection(); 510 void updateReflectionStyle(); paintingInsideReflection()511 bool paintingInsideReflection() const { return m_paintingInsideReflection; } setPaintingInsideReflection(bool b)512 void setPaintingInsideReflection(bool b) { m_paintingInsideReflection = b; } 513 514 void parentClipRects(const RenderLayer* rootLayer, ClipRects&, bool temporaryClipRects = false) const; 515 516 RenderLayer* enclosingTransformedAncestor() const; 517 518 // Convert a point in absolute coords into layer coords, taking transforms into account 519 IntPoint absoluteToContents(const IntPoint&) const; 520 521 void updateScrollCornerStyle(); 522 void updateResizerStyle(); 523 524 #if USE(ACCELERATED_COMPOSITING) hasCompositingDescendant()525 bool hasCompositingDescendant() const { return m_hasCompositingDescendant; } setHasCompositingDescendant(bool b)526 void setHasCompositingDescendant(bool b) { m_hasCompositingDescendant = b; } 527 mustOverlapCompositedLayers()528 bool mustOverlapCompositedLayers() const { return m_mustOverlapCompositedLayers; } setMustOverlapCompositedLayers(bool b)529 void setMustOverlapCompositedLayers(bool b) { m_mustOverlapCompositedLayers = b; } 530 #endif 531 532 private: 533 friend class RenderLayerBacking; 534 friend class RenderLayerCompositor; 535 friend class RenderBoxModelObject; 536 537 // Only safe to call from RenderBoxModelObject::destroyLayer(RenderArena*) 538 void destroy(RenderArena*); 539 540 protected: 541 RenderBoxModelObject* m_renderer; 542 543 RenderLayer* m_parent; 544 RenderLayer* m_previous; 545 RenderLayer* m_next; 546 RenderLayer* m_first; 547 RenderLayer* m_last; 548 549 IntRect m_repaintRect; // Cached repaint rects. Used by layout. 550 IntRect m_outlineBox; 551 552 // Our current relative position offset. 553 int m_relX; 554 int m_relY; 555 556 // Our (x,y) coordinates are in our parent layer's coordinate space. 557 int m_x; 558 int m_y; 559 560 // The layer's width/height 561 int m_width; 562 int m_height; 563 564 // Our scroll offsets if the view is scrolled. 565 int m_scrollX; 566 int m_scrollY; 567 int m_scrollOriginX; // only non-zero for rtl content 568 int m_scrollLeftOverflow; // only non-zero for rtl content 569 570 // The width/height of our scrolled area. 571 int m_scrollWidth; 572 int m_scrollHeight; 573 574 // For layers with overflow, we have a pair of scrollbars. 575 RefPtr<Scrollbar> m_hBar; 576 RefPtr<Scrollbar> m_vBar; 577 578 // Keeps track of whether the layer is currently resizing, so events can cause resizing to start and stop. 579 bool m_inResizeMode; 580 581 // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the 582 // descendant layers within the stacking context that have z-indices of 0 or greater 583 // (auto will count as 0). m_negZOrderList holds descendants within our stacking context with negative 584 // z-indices. 585 Vector<RenderLayer*>* m_posZOrderList; 586 Vector<RenderLayer*>* m_negZOrderList; 587 588 // This list contains child layers that cannot create stacking contexts. For now it is just 589 // overflow layers, but that may change in the future. 590 Vector<RenderLayer*>* m_normalFlowList; 591 592 ClipRects* m_clipRects; // Cached clip rects used when painting and hit testing. 593 #ifndef NDEBUG 594 const RenderLayer* m_clipRectsRoot; // Root layer used to compute clip rects. 595 #endif 596 597 bool m_scrollDimensionsDirty : 1; 598 bool m_zOrderListsDirty : 1; 599 bool m_normalFlowListDirty: 1; 600 bool m_isNormalFlowOnly : 1; 601 602 bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether 603 // we ended up painting this layer or any descendants (and therefore need to 604 // blend). 605 bool m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica. 606 bool m_inOverflowRelayout : 1; 607 bool m_needsFullRepaint : 1; 608 609 bool m_overflowStatusDirty : 1; 610 bool m_horizontalOverflow : 1; 611 bool m_verticalOverflow : 1; 612 bool m_visibleContentStatusDirty : 1; 613 bool m_hasVisibleContent : 1; 614 bool m_visibleDescendantStatusDirty : 1; 615 bool m_hasVisibleDescendant : 1; 616 617 bool m_3DTransformedDescendantStatusDirty : 1; 618 bool m_has3DTransformedDescendant : 1; // Set on a stacking context layer that has 3D descendants anywhere 619 // in a preserves3D hierarchy. Hint to do 3D-aware hit testing. 620 #if USE(ACCELERATED_COMPOSITING) 621 bool m_hasCompositingDescendant : 1; 622 bool m_mustOverlapCompositedLayers : 1; 623 #endif 624 625 RenderMarquee* m_marquee; // Used by layers with overflow:marquee 626 627 // Cached normal flow values for absolute positioned elements with static left/top values. 628 int m_staticX; 629 int m_staticY; 630 631 OwnPtr<TransformationMatrix> m_transform; 632 633 // May ultimately be extended to many replicas (with their own paint order). 634 RenderReplica* m_reflection; 635 636 // Renderers to hold our custom scroll corner and resizer. 637 RenderScrollbarPart* m_scrollCorner; 638 RenderScrollbarPart* m_resizer; 639 640 #if USE(ACCELERATED_COMPOSITING) 641 OwnPtr<RenderLayerBacking> m_backing; 642 #endif 643 }; 644 645 } // namespace WebCore 646 647 #endif // RenderLayer_h 648