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1 /*
2  * Copyright (c) 2009, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 
33 #if ENABLE(SVG)
34 #include "RenderSVGModelObject.h"
35 
36 #include "GraphicsContext.h"
37 #include "RenderLayer.h"
38 #include "RenderView.h"
39 #include "SVGStyledElement.h"
40 
41 #if ENABLE(FILTERS)
42 #include "SVGResourceFilter.h"
43 #endif
44 
45 namespace WebCore {
46 
RenderSVGModelObject(SVGStyledElement * node)47 RenderSVGModelObject::RenderSVGModelObject(SVGStyledElement* node)
48     : RenderObject(node)
49 {
50 }
51 
clippedOverflowRectForRepaint(RenderBoxModelObject * repaintContainer)52 IntRect RenderSVGModelObject::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
53 {
54     return SVGRenderBase::clippedOverflowRectForRepaint(this, repaintContainer);
55 }
56 
computeRectForRepaint(RenderBoxModelObject * repaintContainer,IntRect & repaintRect,bool fixed)57 void RenderSVGModelObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
58 {
59     SVGRenderBase::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
60 }
61 
mapLocalToContainer(RenderBoxModelObject * repaintContainer,bool fixed,bool useTransforms,TransformState & transformState) const62 void RenderSVGModelObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const
63 {
64     SVGRenderBase::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState);
65 }
66 
67 // Copied from RenderBox, this method likely requires further refactoring to work easily for both SVG and CSS Box Model content.
68 // FIXME: This may also need to move into SVGRenderBase as the RenderBox version depends
69 // on borderBoundingBox() which SVG RenderBox subclases (like SVGRenderBlock) do not implement.
outlineBoundsForRepaint(RenderBoxModelObject * repaintContainer) const70 IntRect RenderSVGModelObject::outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer) const
71 {
72     IntRect box = enclosingIntRect(repaintRectInLocalCoordinates());
73     adjustRectForOutlineAndShadow(box);
74 
75     FloatQuad containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer);
76     return containerRelativeQuad.enclosingBoundingBox();
77 }
78 
absoluteRects(Vector<IntRect> & rects,int,int)79 void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, int, int)
80 {
81     rects.append(absoluteClippedOverflowRect());
82 }
83 
absoluteQuads(Vector<FloatQuad> & quads)84 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads)
85 {
86     quads.append(absoluteClippedOverflowRect());
87 }
88 
nodeAtPoint(const HitTestRequest &,HitTestResult &,int,int,int,int,HitTestAction)89 bool RenderSVGModelObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction)
90 {
91     ASSERT_NOT_REACHED();
92     return false;
93 }
94 
95 } // namespace WebCore
96 
97 #endif // ENABLE(SVG)
98