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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_STRUCTURED_ALLOCATION_H
18 #define ANDROID_STRUCTURED_ALLOCATION_H
19 
20 #include "rsType.h"
21 
22 // ---------------------------------------------------------------------------
23 namespace android {
24 namespace renderscript {
25 
26 
27 
28 class Allocation : public ObjectBase
29 {
30     // The graphics equilivent of malloc.  The allocation contains a structure of elements.
31 
32 
33 public:
34     // By policy this allocation will hold a pointer to the type
35     // but will not destroy it on destruction.
36     Allocation(Context *rsc, const Type *);
37     virtual ~Allocation();
38 
39     void setCpuWritable(bool);
40     void setGpuWritable(bool);
41     void setCpuReadable(bool);
42     void setGpuReadable(bool);
43 
44     bool fixAllocation();
45 
getPtr()46     void * getPtr() const {return mPtr;}
getType()47     const Type * getType() const {return mType.get();}
48 
49     void uploadToTexture(uint32_t lodOffset = 0);
getTextureID()50     uint32_t getTextureID() const {return mTextureID;}
51 
52     void uploadToBufferObject();
getBufferObjectID()53     uint32_t getBufferObjectID() const {return mBufferID;}
54 
55 
56     void data(const void *data, uint32_t sizeBytes);
57     void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
58     void subData(uint32_t xoff, uint32_t yoff,
59                  uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
60     void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
61                  uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
62 
63     void read(void *data);
64 
65     void enableGLVertexBuffers() const;
66     void setupGLIndexBuffers() const;
67 
68 
69 protected:
70     ObjectBaseRef<const Type> mType;
71     void * mPtr;
72 
73     // Usage restrictions
74     bool mCpuWrite;
75     bool mCpuRead;
76     bool mGpuWrite;
77     bool mGpuRead;
78 
79     // more usage hint data from the application
80     // which can be used by a driver to pick the best memory type.
81     // Likely ignored for now
82     float mReadWriteRatio;
83     float mUpdateSize;
84 
85 
86     // Is this a legal structure to be used as a texture source.
87     // Initially this will require 1D or 2D and color data
88     bool mIsTexture;
89     uint32_t mTextureID;
90 
91     // Is this a legal structure to be used as a vertex source.
92     // Initially this will require 1D and x(yzw).  Additional per element data
93     // is allowed.
94     bool mIsVertexBuffer;
95     uint32_t mBufferID;
96 };
97 
98 }
99 }
100 #endif
101 
102