1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_RS_PROGRAM_VERTEX_H 18 #define ANDROID_RS_PROGRAM_VERTEX_H 19 20 #include "rsProgram.h" 21 22 // --------------------------------------------------------------------------- 23 namespace android { 24 namespace renderscript { 25 26 class ProgramVertexState; 27 28 class ProgramVertex : public Program 29 { 30 public: 31 const static uint32_t MAX_LIGHTS = 8; 32 33 ProgramVertex(Context *, Element *in, Element *out); 34 virtual ~ProgramVertex(); 35 36 virtual void setupGL(const Context *rsc, ProgramVertexState *state); 37 38 setTextureMatrixEnable(bool e)39 void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;} 40 void addLight(const Light *); 41 42 void setProjectionMatrix(const rsc_Matrix *) const; 43 void setModelviewMatrix(const rsc_Matrix *) const; 44 void setTextureMatrix(const rsc_Matrix *) const; 45 46 void transformToScreen(const Context *, float *v4out, const float *v3in) const; 47 48 49 protected: 50 uint32_t mLightCount; 51 ObjectBaseRef<const Light> mLights[MAX_LIGHTS]; 52 53 // Hacks to create a program for now 54 bool mTextureMatrixEnable; 55 }; 56 57 58 class ProgramVertexState 59 { 60 public: 61 ProgramVertexState(); 62 ~ProgramVertexState(); 63 64 void init(Context *rsc, int32_t w, int32_t h); 65 void deinit(Context *rsc); 66 void updateSize(Context *rsc, int32_t w, int32_t h); 67 68 ObjectBaseRef<ProgramVertex> mDefault; 69 ObjectBaseRef<ProgramVertex> mLast; 70 ObjectBaseRef<Allocation> mDefaultAlloc; 71 72 ObjectBaseRef<Type> mAllocType; 73 74 ProgramVertex *mPV; 75 76 //ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE]; 77 78 79 }; 80 81 82 } 83 } 84 #endif 85 86 87