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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef Matrix3DTransformOperation_h
27 #define Matrix3DTransformOperation_h
28 
29 #include "TransformOperation.h"
30 
31 namespace WebCore {
32 
33 class Matrix3DTransformOperation : public TransformOperation {
34 public:
create(const TransformationMatrix & matrix)35     static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
36     {
37         return adoptRef(new Matrix3DTransformOperation(matrix));
38     }
39 
40 private:
isIdentity()41     virtual bool isIdentity() const { return m_matrix.isIdentity(); }
42 
getOperationType()43     virtual OperationType getOperationType() const { return MATRIX_3D; }
isSameType(const TransformOperation & o)44     virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == MATRIX_3D; }
45 
46     virtual bool operator==(const TransformOperation& o) const
47     {
48         if (!isSameType(o))
49             return false;
50         const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransformOperation*>(&o);
51         return m_matrix == m->m_matrix;
52     }
53 
apply(TransformationMatrix & transform,const IntSize &)54     virtual bool apply(TransformationMatrix& transform, const IntSize&) const
55     {
56         transform.multLeft(TransformationMatrix(m_matrix));
57         return false;
58     }
59 
60     virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
61 
Matrix3DTransformOperation(const TransformationMatrix & mat)62     Matrix3DTransformOperation(const TransformationMatrix& mat)
63     {
64         m_matrix = mat;
65     }
66 
67     TransformationMatrix m_matrix;
68 };
69 
70 } // namespace WebCore
71 
72 #endif // Matrix3DTransformOperation_h
73