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1 /*
2 **********************************************************************
3 *   Copyright (C) 1999-2006, International Business Machines
4 *   Corporation and others.  All Rights Reserved.
5 **********************************************************************
6 */
7 
8 //
9 //  UVector32 is a class implementing a vector of 32 bit integers.
10 //            It is similar to UVector, but holds int32_t values rather than pointers.
11 //            Most of the code is unchanged from UVector.
12 //
13 
14 #ifndef UVECTOR32_H
15 #define UVECTOR32_H
16 
17 #include "unicode/utypes.h"
18 #include "unicode/uobject.h"
19 #include "uhash.h"
20 #include "uassert.h"
21 
22 U_NAMESPACE_BEGIN
23 
24 
25 
26 /**
27  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
28  * that is (mostly) compatible with java.util.Vector.
29  *
30  * <p>This is a very simple implementation, written to satisfy an
31  * immediate porting need.  As such, it is not completely fleshed out,
32  * and it aims for simplicity and conformity.  Nonetheless, it serves
33  * its purpose (porting code from java that uses java.util.Vector)
34  * well, and it could be easily made into a more robust vector class.
35  *
36  * <p><b>Design notes</b>
37  *
38  * <p>There is index bounds checking, but little is done about it.  If
39  * indices are out of bounds, either nothing happens, or zero is
40  * returned.  We <em>do</em> avoid indexing off into the weeds.
41  *
42  * <p>There is detection of out of memory, but the handling is very
43  * coarse-grained -- similar to UnicodeString's protocol, but even
44  * coarser.  The class contains <em>one static flag</em> that is set
45  * when any call to <tt>new</tt> returns zero.  This allows the caller
46  * to use several vectors and make just one check at the end to see if
47  * a memory failure occurred.  This is more efficient than making a
48  * check after each call on each vector when doing many operations on
49  * multiple vectors.  The single static flag works best when memory
50  * failures are infrequent, and when recovery options are limited or
51  * nonexistent.
52  *
53  * <p><b>To do</b>
54  *
55  * <p>Improve the handling of index out of bounds errors.
56  *
57  * @author Alan Liu
58  */
59 class U_COMMON_API UVector32 : public UObject {
60 private:
61     int32_t   count;
62 
63     int32_t   capacity;
64 
65     int32_t*  elements;
66 
67 public:
68     UVector32(UErrorCode &status);
69 
70     UVector32(int32_t initialCapacity, UErrorCode &status);
71 
72     virtual ~UVector32();
73 
74     /**
75      * Assign this object to another (make this a copy of 'other').
76      * Use the 'assign' function to assign each element.
77      */
78     void assign(const UVector32& other, UErrorCode &ec);
79 
80     /**
81      * Compare this vector with another.  They will be considered
82      * equal if they are of the same size and all elements are equal,
83      * as compared using this object's comparer.
84      */
85     UBool operator==(const UVector32& other);
86 
87     /**
88      * Equivalent to !operator==()
89      */
90     inline UBool operator!=(const UVector32& other);
91 
92     //------------------------------------------------------------
93     // java.util.Vector API
94     //------------------------------------------------------------
95 
96     void addElement(int32_t elem, UErrorCode &status);
97 
98     void setElementAt(int32_t elem, int32_t index);
99 
100     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
101 
102     int32_t elementAti(int32_t index) const;
103 
104     UBool equals(const UVector32 &other) const;
105 
106     int32_t lastElementi(void) const;
107 
108     int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
109 
110     UBool contains(int32_t elem) const;
111 
112     UBool containsAll(const UVector32& other) const;
113 
114     UBool removeAll(const UVector32& other);
115 
116     UBool retainAll(const UVector32& other);
117 
118     void removeElementAt(int32_t index);
119 
120     void removeAllElements();
121 
122     int32_t size(void) const;
123 
124     UBool isEmpty(void) const;
125 
126     // Inline.  Use this one for speedy size check.
127     inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
128 
129     // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
130     UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
131 
132     /**
133      * Change the size of this vector as follows: If newSize is
134      * smaller, then truncate the array, possibly deleting held
135      * elements for i >= newSize.  If newSize is larger, grow the
136      * array, filling in new slows with zero.
137      */
138     void setSize(int32_t newSize);
139 
140     //------------------------------------------------------------
141     // New API
142     //------------------------------------------------------------
143 
144     /**
145      * Returns true if this vector contains none of the elements
146      * of the given vector.
147      * @param other vector to be checked for containment
148      * @return true if the test condition is met
149      */
150     UBool containsNone(const UVector32& other) const;
151 
152 
153     /**
154      * Insert the given integer into this vector at its sorted position.
155      * The current elements are assumed to be sorted already.
156      */
157     void sortedInsert(int32_t elem, UErrorCode& ec);
158 
159     /**
160      * Returns a pointer to the internal array holding the vector.
161      */
162     int32_t *getBuffer() const;
163 
164     /**
165      * ICU "poor man's RTTI", returns a UClassID for this class.
166      */
167     static UClassID U_EXPORT2 getStaticClassID();
168 
169     /**
170      * ICU "poor man's RTTI", returns a UClassID for the actual class.
171      */
172     virtual UClassID getDynamicClassID() const;
173 
174 private:
175     void _init(int32_t initialCapacity, UErrorCode &status);
176 
177     // Disallow
178     UVector32(const UVector32&);
179 
180     // Disallow
181     UVector32& operator=(const UVector32&);
182 
183 
184     //  API Functions for Stack operations.
185     //  In the original UVector, these were in a separate derived class, UStack.
186     //  Here in UVector32, they are all together.
187 public:
188     UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?
189 
190     int32_t peeki(void) const;
191 
192     int32_t popi(void);
193 
194     int32_t push(int32_t i, UErrorCode &status);
195 
196     int32_t *reserveBlock(int32_t size, UErrorCode &status);
197     int32_t *popFrame(int32_t size);
198 };
199 
200 
201 // UVector32 inlines
202 
ensureCapacity(int32_t minimumCapacity,UErrorCode & status)203 inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
204     if (capacity >= minimumCapacity) {
205         return TRUE;
206     } else {
207         return expandCapacity(minimumCapacity, status);
208     }
209 }
210 
elementAti(int32_t index)211 inline int32_t UVector32::elementAti(int32_t index) const {
212     return (0 <= index && index < count) ? elements[index] : 0;
213 }
214 
215 
addElement(int32_t elem,UErrorCode & status)216 inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
217     if (ensureCapacity(count + 1, status)) {
218         elements[count] = elem;
219         count++;
220     }
221 }
222 
reserveBlock(int32_t size,UErrorCode & status)223 inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
224     ensureCapacity(count+size, status);
225     int32_t  *rp = elements+count;
226     count += size;
227     return rp;
228 }
229 
popFrame(int32_t size)230 inline int32_t *UVector32::popFrame(int32_t size) {
231     U_ASSERT(count >= size);
232     count -= size;
233     if (count < 0) {
234         count = 0;
235     }
236     return elements+count-size;
237 }
238 
239 
240 
size(void)241 inline int32_t UVector32::size(void) const {
242     return count;
243 }
244 
isEmpty(void)245 inline UBool UVector32::isEmpty(void) const {
246     return count == 0;
247 }
248 
contains(int32_t obj)249 inline UBool UVector32::contains(int32_t obj) const {
250     return indexOf(obj) >= 0;
251 }
252 
lastElementi(void)253 inline int32_t UVector32::lastElementi(void) const {
254     return elementAti(count-1);
255 }
256 
257 inline UBool UVector32::operator!=(const UVector32& other) {
258     return !operator==(other);
259 }
260 
getBuffer()261 inline int32_t *UVector32::getBuffer() const {
262     return elements;
263 }
264 
265 
266 // UStack inlines
267 
empty(void)268 inline UBool UVector32::empty(void) const {
269     return isEmpty();
270 }
271 
peeki(void)272 inline int32_t UVector32::peeki(void) const {
273     return lastElementi();
274 }
275 
push(int32_t i,UErrorCode & status)276 inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
277     addElement(i, status);
278     return i;
279 }
280 
popi(void)281 inline int32_t UVector32::popi(void) {
282     int32_t result = 0;
283     if (count > 0) {
284         count--;
285         result = elements[count];
286     }
287     return result;
288 }
289 
290 U_NAMESPACE_END
291 
292 #endif
293