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1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_V8_DEBUG_H_
29 #define V8_V8_DEBUG_H_
30 
31 #include "v8.h"
32 
33 #ifdef _WIN32
34 typedef int int32_t;
35 typedef unsigned int uint32_t;
36 typedef unsigned short uint16_t;  // NOLINT
37 typedef long long int64_t;  // NOLINT
38 
39 // Setup for Windows DLL export/import. See v8.h in this directory for
40 // information on how to build/use V8 as a DLL.
41 #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
42 #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
43   build configuration to ensure that at most one of these is set
44 #endif
45 
46 #ifdef BUILDING_V8_SHARED
47 #define EXPORT __declspec(dllexport)
48 #elif USING_V8_SHARED
49 #define EXPORT __declspec(dllimport)
50 #else
51 #define EXPORT
52 #endif
53 
54 #else  // _WIN32
55 
56 // Setup for Linux shared library export. See v8.h in this directory for
57 // information on how to build/use V8 as shared library.
58 #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
59 #define EXPORT __attribute__ ((visibility("default")))
60 #else  // defined(__GNUC__) && (__GNUC__ >= 4)
61 #define EXPORT
62 #endif  // defined(__GNUC__) && (__GNUC__ >= 4)
63 
64 #endif  // _WIN32
65 
66 
67 /**
68  * Debugger support for the V8 JavaScript engine.
69  */
70 namespace v8 {
71 
72 // Debug events which can occur in the V8 JavaScript engine.
73 enum DebugEvent {
74   Break = 1,
75   Exception = 2,
76   NewFunction = 3,
77   BeforeCompile = 4,
78   AfterCompile  = 5,
79   ScriptCollected = 6
80 };
81 
82 
83 class EXPORT Debug {
84  public:
85   /**
86    * A client object passed to the v8 debugger whose ownership will be taken by
87    * it. v8 is always responsible for deleting the object.
88    */
89   class ClientData {
90    public:
~ClientData()91     virtual ~ClientData() {}
92   };
93 
94 
95   /**
96    * A message object passed to the debug message handler.
97    */
98   class Message {
99    public:
100     /**
101      * Check type of message.
102      */
103     virtual bool IsEvent() const = 0;
104     virtual bool IsResponse() const = 0;
105     virtual DebugEvent GetEvent() const = 0;
106 
107     /**
108      * Indicate whether this is a response to a continue command which will
109      * start the VM running after this is processed.
110      */
111     virtual bool WillStartRunning() const = 0;
112 
113     /**
114      * Access to execution state and event data. Don't store these cross
115      * callbacks as their content becomes invalid. These objects are from the
116      * debugger event that started the debug message loop.
117      */
118     virtual Handle<Object> GetExecutionState() const = 0;
119     virtual Handle<Object> GetEventData() const = 0;
120 
121     /**
122      * Get the debugger protocol JSON.
123      */
124     virtual Handle<String> GetJSON() const = 0;
125 
126     /**
127      * Get the context active when the debug event happened. Note this is not
128      * the current active context as the JavaScript part of the debugger is
129      * running in it's own context which is entered at this point.
130      */
131     virtual Handle<Context> GetEventContext() const = 0;
132 
133     /**
134      * Client data passed with the corresponding request if any. This is the
135      * client_data data value passed into Debug::SendCommand along with the
136      * request that led to the message or NULL if the message is an event. The
137      * debugger takes ownership of the data and will delete it even if there is
138      * no message handler.
139      */
140     virtual ClientData* GetClientData() const = 0;
141 
~Message()142     virtual ~Message() {}
143   };
144 
145 
146   /**
147    * Debug event callback function.
148    *
149    * \param event the type of the debug event that triggered the callback
150    *   (enum DebugEvent)
151    * \param exec_state execution state (JavaScript object)
152    * \param event_data event specific data (JavaScript object)
153    * \param data value passed by the user to SetDebugEventListener
154    */
155   typedef void (*EventCallback)(DebugEvent event,
156                                 Handle<Object> exec_state,
157                                 Handle<Object> event_data,
158                                 Handle<Value> data);
159 
160 
161   /**
162    * Debug message callback function.
163    *
164    * \param message the debug message handler message object
165    * \param length length of the message
166    * \param client_data the data value passed when registering the message handler
167 
168    * A MessageHandler does not take posession of the message string,
169    * and must not rely on the data persisting after the handler returns.
170    *
171    * This message handler is deprecated. Use MessageHandler2 instead.
172    */
173   typedef void (*MessageHandler)(const uint16_t* message, int length,
174                                  ClientData* client_data);
175 
176   /**
177    * Debug message callback function.
178    *
179    * \param message the debug message handler message object
180 
181    * A MessageHandler does not take posession of the message data,
182    * and must not rely on the data persisting after the handler returns.
183    */
184   typedef void (*MessageHandler2)(const Message& message);
185 
186   /**
187    * Debug host dispatch callback function.
188    */
189   typedef void (*HostDispatchHandler)();
190 
191   // Set a C debug event listener.
192   static bool SetDebugEventListener(EventCallback that,
193                                     Handle<Value> data = Handle<Value>());
194 
195   // Set a JavaScript debug event listener.
196   static bool SetDebugEventListener(v8::Handle<v8::Object> that,
197                                     Handle<Value> data = Handle<Value>());
198 
199   // Break execution of JavaScript.
200   static void DebugBreak();
201 
202   // Message based interface. The message protocol is JSON. NOTE the message
203   // handler thread is not supported any more parameter must be false.
204   static void SetMessageHandler(MessageHandler handler,
205                                 bool message_handler_thread = false);
206   static void SetMessageHandler2(MessageHandler2 handler);
207   static void SendCommand(const uint16_t* command, int length,
208                           ClientData* client_data = NULL);
209 
210   // Dispatch interface.
211   static void SetHostDispatchHandler(HostDispatchHandler handler,
212                                      int period = 100);
213 
214  /**
215   * Run a JavaScript function in the debugger.
216   * \param fun the function to call
217   * \param data passed as second argument to the function
218   * With this call the debugger is entered and the function specified is called
219   * with the execution state as the first argument. This makes it possible to
220   * get access to information otherwise not available during normal JavaScript
221   * execution e.g. details on stack frames. The following example show a
222   * JavaScript function which when passed to v8::Debug::Call will return the
223   * current line of JavaScript execution.
224   *
225   * \code
226   *   function frame_source_line(exec_state) {
227   *     return exec_state.frame(0).sourceLine();
228   *   }
229   * \endcode
230   */
231   static Local<Value> Call(v8::Handle<v8::Function> fun,
232                             Handle<Value> data = Handle<Value>());
233 
234   /**
235    * Returns a mirror object for the given object.
236    */
237   static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
238 
239  /**
240   * Enable the V8 builtin debug agent. The debugger agent will listen on the
241   * supplied TCP/IP port for remote debugger connection.
242   * \param name the name of the embedding application
243   * \param port the TCP/IP port to listen on
244   */
245   static bool EnableAgent(const char* name, int port);
246 };
247 
248 
249 }  // namespace v8
250 
251 
252 #undef EXPORT
253 
254 
255 #endif  // V8_V8_DEBUG_H_
256