Home
last modified time | relevance | path

Searched refs:level (Results 1 – 10 of 10) sorted by relevance

/build/tools/droiddoc/src/
DErrors.java28 int level; field in Errors.Message
33 level = l; in Message()
52 if (error.level == HIDDEN) { in error()
56 int level = (!warningsAreErrors && error.level == WARNING) ? WARNING : ERROR; in error() local
57 String which = level == WARNING ? " warning " : " error "; in error()
64 allErrors.add(new Message(where, level, message)); in error()
66 if (error.level == ERROR || (warningsAreErrors && error.level == WARNING)) { in error()
73 if (m.level == WARNING) { in printErrors()
78 if (m.level == ERROR) { in printErrors()
94 public int level; field in Errors.Error
[all …]
DDroidDoc.java61 public static boolean checkLevel(int level) in checkLevel() argument
63 return (showLevel & level) == level; in checkLevel()
69 int level = 0; in checkLevel() local
135 int level = -1; in start() local
137 level = Errors.ERROR; in start()
140 level = Errors.WARNING; in start()
143 level = Errors.HIDDEN; in start()
145 Errors.setErrorLevel(Integer.parseInt(a[1]), level); in start() local
/build/tools/apicheck/src/com/android/apicheck/
DErrors.java51 if (error.level == HIDDEN) { in error()
55 String which = (!warningsAreErrors && error.level == WARNING) ? " warning " : " error "; in error()
64 if (error.level == ERROR || (warningsAreErrors && error.level == WARNING)) { in error()
85 public int level; field in Errors.Error
87 public Error(int code, int level) in Error() argument
90 this.level = level; in Error()
148 public static boolean setErrorLevel(int code, int level) { in setErrorLevel() argument
151 e.level = level; in setErrorLevel()
DApiCheck.java66 int level = -1; in main() local
68 level = Errors.ERROR; in main()
71 level = Errors.WARNING; in main()
74 level = Errors.HIDDEN; in main()
76 Errors.setErrorLevel(Integer.parseInt(a[1]), level); in main() local
/build/target/board/generic/
DREADME.txt4 It can be used to build the entire user-level system, and
/build/target/board/emulator/
DREADME.txt6 It can be used to build the entire user-level system, and
/build/tools/applypatch/
Dimgdiff.c149 int level, method, windowBits, memLevel, strategy; member
526 chunk->level, chunk->method, chunk->windowBits, in TryReconstruction()
537 ret = deflateInit2(&strm, chunk->level, chunk->method, chunk->windowBits, in TryReconstruction()
577 for (chunk->level = 6; chunk->level <= 9; chunk->level += 3) { in ReconstructDeflateChunk()
982 Write4(tgt_chunks[i].level, f); in main()
Dimgpatch.c260 int level = Read4(deflate_header+40); in ApplyImagePatch() local
339 ret = deflateInit2(&strm, level, method, windowBits, memLevel, strategy); in ApplyImagePatch()
/build/tools/droiddoc/templates/assets/
Dandroid-developer-docs.css341 #api-level-toggle {
347 #api-level-toggle label.disabled {
351 div.api-level {
360 #api-info-block div.api-level {
370 div.api-level a {
373 #api-info-block div.api-level a:link {
376 #api-level-toggle a {
413 #api-level-toggle a,
414 .api-level a {
419 #api-level-toggle a:hover,
[all …]
/build/history/
Dcupcake.txt453 (Because we can't actually do this at the video camera level yet, we cheat