Searched refs:BFG_SUCCESS (Results 1 – 3 of 3) sorted by relevance
243 return BufFragStatusClass::BFG_SUCCESS;251 return BufFragStatusClass::BFG_SUCCESS;328 return MediaStatusClass::BFG_SUCCESS; in GetLocalFragment()439 return MediaStatusClass::BFG_SUCCESS; in AddLocalFragment()445 return MediaStatusClass::BFG_SUCCESS; in AddLocalFragment()
46 BFG_SUCCESS = 0, enumerator
70 media_status = MediaStatusClass::BFG_SUCCESS; in Gau2AU()121 … if ((media_status = cur_au->AddAUFrag(add_frag, cur_buf_state)) != MediaStatusClass::BFG_SUCCESS) in Gau2AU()