Searched refs:GL_FRAMEBUFFER_EXT (Results 1 – 2 of 2) sorted by relevance
14 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fFBO); in SkGLDevice_FBO()22 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, in SkGLDevice_FBO()24 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); in SkGLDevice_FBO()30 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); in SkGLDevice_FBO()52 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fFBO); in gainFocus()
3076 #define GL_FRAMEBUFFER_EXT 0x8D40 macro