Searched refs:POSITIVE_SUBMATCH_SUCCESS (Results 1 – 2 of 2) sorted by relevance
1196 ActionNode* result = new ActionNode(POSITIVE_SUBMATCH_SUCCESS, on_success); in PositiveSubmatchSuccess()1606 if (type_ == POSITIVE_SUBMATCH_SUCCESS) return 0; // Rewinds input! in EatsAtLeast()2974 case POSITIVE_SUBMATCH_SUCCESS: { in Emit()3314 case ActionNode::POSITIVE_SUBMATCH_SUCCESS: in VisitAction()
610 POSITIVE_SUBMATCH_SUCCESS, enumerator