Searched refs:PVP_ENGINE_STATE_IDLE (Results 1 – 2 of 2) sorted by relevance
1032 iState(PVP_ENGINE_STATE_IDLE), in PVPlayerEngine()1285 if (iState != PVP_ENGINE_STATE_IDLE) in Run()2259 case PVP_ENGINE_STATE_IDLE: in NodeCommandCompleted()3019 case PVP_ENGINE_STATE_IDLE: in GetPVPlayerState()3800 SetEngineState(PVP_ENGINE_STATE_IDLE); in DoCancelAllCommands()9083 SetEngineState(PVP_ENGINE_STATE_IDLE); in DoReset()9093 SetEngineState(PVP_ENGINE_STATE_IDLE); in DoReset()12028 SetEngineState(PVP_ENGINE_STATE_IDLE); in HandleSourceNodeInit()12069 SetEngineState(PVP_ENGINE_STATE_IDLE); in HandleSourceNodeInit()14653 SetEngineState(PVP_ENGINE_STATE_IDLE); in HandleSourceNodeReset()[all …]
131 PVP_ENGINE_STATE_IDLE = 1, enumerator