Searched refs:PVP_ENGINE_STATE_RESETTING (Results 1 – 2 of 2) sorted by relevance
1231 if (iState == PVP_ENGINE_STATE_RESETTING) in Run()1910 SetEngineState(PVP_ENGINE_STATE_RESETTING); in NodeCommandCompleted()2390 case PVP_ENGINE_STATE_RESETTING: in NodeCommandCompleted()2592 SetEngineState(PVP_ENGINE_STATE_RESETTING); in HandlePlayerDatapathEvent()2656 else if (iState == PVP_ENGINE_STATE_RESETTING) in HandlePlayerDatapathEvent()2812 SetEngineState(PVP_ENGINE_STATE_RESETTING); in RecognizeCompleted()3046 case PVP_ENGINE_STATE_RESETTING: in GetPVPlayerState()3718 SetEngineState(PVP_ENGINE_STATE_RESETTING); in DoCancelAllCommands()3777 SetEngineState(PVP_ENGINE_STATE_RESETTING); in DoCancelAllCommands()3889 SetEngineState(PVP_ENGINE_STATE_RESETTING); in DoCancelCommandBeingProcessed()[all …]
148 PVP_ENGINE_STATE_RESETTING, enumerator