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Searched refs:PVP_ENGINE_STATE_RESETTING (Results 1 – 2 of 2) sorted by relevance

/external/opencore/engines/player/src/
Dpv_player_engine.cpp1231 if (iState == PVP_ENGINE_STATE_RESETTING) in Run()
1910 SetEngineState(PVP_ENGINE_STATE_RESETTING); in NodeCommandCompleted()
2390 case PVP_ENGINE_STATE_RESETTING: in NodeCommandCompleted()
2592 SetEngineState(PVP_ENGINE_STATE_RESETTING); in HandlePlayerDatapathEvent()
2656 else if (iState == PVP_ENGINE_STATE_RESETTING) in HandlePlayerDatapathEvent()
2812 SetEngineState(PVP_ENGINE_STATE_RESETTING); in RecognizeCompleted()
3046 case PVP_ENGINE_STATE_RESETTING: in GetPVPlayerState()
3718 SetEngineState(PVP_ENGINE_STATE_RESETTING); in DoCancelAllCommands()
3777 SetEngineState(PVP_ENGINE_STATE_RESETTING); in DoCancelAllCommands()
3889 SetEngineState(PVP_ENGINE_STATE_RESETTING); in DoCancelCommandBeingProcessed()
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Dpv_player_engine.h148 PVP_ENGINE_STATE_RESETTING, enumerator