Searched refs:SD0 (Results 1 – 3 of 3) sorted by relevance
668 loadDouble(src, ARM::SD0); in addDouble()669 addDouble(ARM::SD0, dest); in addDouble()679 loadDouble(src, ARM::SD0); in subDouble()680 subDouble(ARM::SD0, dest); in subDouble()690 loadDouble(src, ARM::SD0); in mulDouble()691 mulDouble(ARM::SD0, dest); in mulDouble()
70 SD0 = d3 enumerator
44 SD0=0x18, /* Define and select window 0 */ enumerator357 dynamicWindow=(int8_t)(b-SD0); in _SCSUToUnicodeWithOffsets()682 dynamicWindow=(int8_t)(b-SD0); in _SCSUToUnicode()1205 … c=((uint32_t)(SD0+dynamicWindow)<<16)|((uint32_t)code<<8)|(c-currentOffset)|0x80; in _SCSUFromUnicodeWithOffsets()1673 … c=((uint32_t)(SD0+dynamicWindow)<<16)|((uint32_t)code<<8)|(c-currentOffset)|0x80; in _SCSUFromUnicode()