Searched refs:SDL_GLView (Results 1 – 1 of 1) sorted by relevance
55 SDL_GLView = NULL; in SDL_BWin()67 if ( the_view == SDL_GLView ) { in ~SDL_BWin()68 SDL_GLView->UnlockGL(); in ~SDL_BWin()76 if ( SDL_GLView ) { in ~SDL_BWin()77 delete SDL_GLView; in ~SDL_BWin() local112 if ( SDL_GLView == NULL ) { in CreateView()113 SDL_GLView = new BGLView(Bounds(), "SDL GLView", in CreateView()116 SDL_GLView->EnableDirectMode(true); in CreateView()118 if ( the_view != SDL_GLView ) { in CreateView()122 AddChild(SDL_GLView); in CreateView()[all …]