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Searched refs:SDL_PROC (Results 1 – 3 of 3) sorted by relevance

/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h10 SDL_PROC(void,glBegin,(GLenum))
11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
69 SDL_PROC(void,glDisable,(GLenum cap))
78 SDL_PROC(void,glEnable,(GLenum cap))
80 SDL_PROC(void,glEnd,(void))
96 SDL_PROC(void,glFlush,(void))
104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
123 SDL_PROC(const GLubyte *,glGetString,(GLenum name))
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DSDL_sysvideo.h190 #define SDL_PROC(ret,func,params) ret (WINAPI *func) params; macro
192 #undef SDL_PROC
DSDL_video.c760 #define SDL_PROC(ret,func,params) video->func=func; in SDL_SetVideoMode() macro
762 #define SDL_PROC(ret,func,params) \ in SDL_SetVideoMode()
774 #undef SDL_PROC in SDL_SetVideoMode()