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Searched refs:SelectionInside (Results 1 – 9 of 9) sorted by relevance

/external/webkit/WebCore/rendering/
DRenderSVGInlineText.cpp93 if (selectionState() == SelectionInside) { in selectionRectForRepaint()
DRenderReplaced.cpp302 if (s == SelectionInside) in isSelected()
DRootInlineBox.cpp295 (state == RenderObject::SelectionNone || state == RenderObject::SelectionInside))) in selectionState()
DInlineTextBox.cpp80 state = RenderObject::SelectionInside; in selectionState()
526 if (renderer()->selectionState() == RenderObject::SelectionInside) { in selectionStartEnd()
DRenderText.cpp812 line->setHasSelectedChildren(state == SelectionInside); in setSelectionState()
1138 if (selectionState() == SelectionInside) { in selectionRectForRepaint()
DRenderView.cpp438 o->setSelectionState(SelectionInside); in setSelection()
DRenderObject.h631 SelectionInside, // The object is fully encompassed by a selection run enumerator
DRenderBlock.cpp1986 if (s == SelectionInside && selectionState() != SelectionNone) in setSelectionState()
2202 if (childState == SelectionEnd || childState == SelectionInside) in fillBlockSelectionGaps()
2301 leftGap = (state == RenderObject::SelectionInside) || in getHorizontalSelectionGapInfo()
2304 rightGap = (state == RenderObject::SelectionInside) || in getHorizontalSelectionGapInfo()
/external/webkit/WebCore/
DChangeLog-2005-08-2345230 (RenderImage::paint): Add selectionState() == SelectionInside check.
45234 passes in flag to tell whether the whole RenderText has selectionState() == SelectionInside
45238 selectionState() == SelectionInside flag.