Searched refs:SelectionInside (Results 1 – 9 of 9) sorted by relevance
93 if (selectionState() == SelectionInside) { in selectionRectForRepaint()
302 if (s == SelectionInside) in isSelected()
295 (state == RenderObject::SelectionNone || state == RenderObject::SelectionInside))) in selectionState()
80 state = RenderObject::SelectionInside; in selectionState()526 if (renderer()->selectionState() == RenderObject::SelectionInside) { in selectionStartEnd()
812 line->setHasSelectedChildren(state == SelectionInside); in setSelectionState()1138 if (selectionState() == SelectionInside) { in selectionRectForRepaint()
438 o->setSelectionState(SelectionInside); in setSelection()
631 SelectionInside, // The object is fully encompassed by a selection run enumerator
1986 if (s == SelectionInside && selectionState() != SelectionNone) in setSelectionState()2202 if (childState == SelectionEnd || childState == SelectionInside) in fillBlockSelectionGaps()2301 leftGap = (state == RenderObject::SelectionInside) || in getHorizontalSelectionGapInfo()2304 rightGap = (state == RenderObject::SelectionInside) || in getHorizontalSelectionGapInfo()
45230 (RenderImage::paint): Add selectionState() == SelectionInside check.45234 passes in flag to tell whether the whole RenderText has selectionState() == SelectionInside45238 selectionState() == SelectionInside flag.