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Searched refs:SkState (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/animator/
DSkAnimateActive.cpp86 SkActive::SkState& testState = fState[oldCount + index]; in append()
89 SkActive::SkState& oldState = fState[inner]; in append()
152 SkState& state = fState[index]; in calcDurations()
205 SkState& state = fState[index]; in immediate()
275 SkState& state = fState[index]; in initState()
345 SkState& state = fState[index]; in resetState()
403 SkState& state = fState[index]; in setSteps()
414 SkState& state = fState[index]; in start()
495 SkMSec SkActive::SkState::getRelativeTime(SkMSec time) { in getRelativeTime()
DSkAnimateActive.h57 struct SkState { struct
76 SkTDArray<SkState> fState; // one per animator argument
DSkDisplayApply.cpp593 SkActive::SkState& state = fActive->fState[inner]; in interpolate()