/external/skia/src/core/ |
D | SkBitmapSampler.h | 29 SkBitmapSampler(const SkBitmap&, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy); 34 SkShader::TileMode getTileModeX() const { return fTileModeX; } in getTileModeX() 35 SkShader::TileMode getTileModeY() const { return fTileModeY; } in getTileModeY() 45 SkShader::TileMode tmx, SkShader::TileMode tmy); 51 SkShader::TileMode fTileModeX; 52 SkShader::TileMode fTileModeY;
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D | SkBitmapSampler.cpp | 20 static SkTileModeProc get_tilemode_proc(SkShader::TileMode mode) in get_tilemode_proc() 36 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkBitmapSampler() 55 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkNullBitmapSampler() 86 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in ARGB32_Bilinear_Sampler() 134 RGB16_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in RGB16_Bilinear_Sampler() 188 Index8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in Index8_Bilinear_Sampler() 243 A8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in A8_Bilinear_Sampler() 298 A8_NoFilter_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in A8_NoFilter_Sampler() 326 SkShader::TileMode tmx, in Create() 327 SkShader::TileMode tmy) in Create()
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D | SkBitmapProcShader.h | 26 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); 35 virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*); 37 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
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D | SkBitmapProcShader.cpp | 5 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) { in CanDo() 20 TileMode tmx, TileMode tmy) { in SkBitmapProcShader() 48 TileMode xy[]) { in asABitmap() 56 xy[0] = (TileMode)fState.fTileModeX; in asABitmap() 57 xy[1] = (TileMode)fState.fTileModeY; in asABitmap() 247 TileMode tmx, TileMode tmy, in CreateBitmapShader()
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D | SkShader.cpp | 198 bool SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) { in asABitmap() argument 203 TileMode tmx, TileMode tmy) { in CreateBitmapShader()
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D | SkBitmapSamplerTemplate.h | 26 …LASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in BITMAP_CLASSNAME_PREFIX()
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/external/skia/include/core/ |
D | SkShader.h | 53 enum TileMode { enum 153 TileMode xy[2]); 165 TileMode tmx, TileMode tmy); 192 TileMode, TileMode,
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/external/skia/gm/ |
D | gradients.cpp | 30 SkShader::TileMode tm, SkUnitMapper* mapper) { in MakeLinear() 36 SkShader::TileMode tm, SkUnitMapper* mapper) { in MakeRadial() 45 SkShader::TileMode tm, SkUnitMapper* mapper) { in MakeSweep() 54 SkShader::TileMode tm, SkUnitMapper* mapper); 83 SkShader::TileMode tm = SkShader::kClamp_TileMode; in onDraw()
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D | tilemodes.cpp | 42 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() 90 …static const SkShader::TileMode gModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode… in onDraw()
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/external/skia/include/effects/ |
D | SkGradientShader.h | 50 SkShader::TileMode mode, 72 SkShader::TileMode mode, 101 SkShader::TileMode mode,
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/external/skia/src/animator/ |
D | SkDrawShader.cpp | 28 SK_MEMBER(tileMode, TileMode) 85 (SkShader::TileMode) tileMode, in getShader() 86 (SkShader::TileMode) tileMode); in getShader()
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D | SkDrawGradient.cpp | 195 … fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, fUnitMapper); in getShader() 230 …radius, fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, fUnitMap… in getShader()
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D | SkDisplayType.cpp | 205 CASE_DEBUG_RETURN_NIL(TileMode); in CreateInstance()
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/external/skia/src/views/ |
D | SkParsePaint.cpp | 27 SkShader::TileMode mode = SkShader::kClamp_TileMode; in inflate_shader() 31 mode = (SkShader::TileMode)index; in inflate_shader() 44 SkShader::TileMode mode = SkShader::kRepeat_TileMode; in inflate_shader() 48 mode = (SkShader::TileMode)index; in inflate_shader()
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/external/webkit/WebCore/platform/graphics/android/ |
D | GradientAndroid.cpp | 44 SkShader::TileMode m_tileMode; 61 SkShader* Gradient::getShader(SkShader::TileMode mode) in getShader() 117 SkShader::TileMode mode = m_gradient ? m_gradient->m_tileMode : in fill()
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D | PatternAndroid.cpp | 39 static SkShader::TileMode toTileMode(bool doRepeat) { in toTileMode()
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D | GraphicsContextAndroid.cpp | 309 static SkShader::TileMode SpreadMethod2TileMode(GradientSpreadMethod sm) { in SpreadMethod2TileMode() 310 SkShader::TileMode mode = SkShader::kClamp_TileMode; in SpreadMethod2TileMode()
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/external/webkit/WebCore/platform/graphics/skia/ |
D | PatternSkia.cpp | 66 … SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in createPlatformPattern() 67 … SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in createPlatformPattern()
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D | GradientSkia.cpp | 141 SkShader::TileMode tile = SkShader::kClamp_TileMode; in platformGradient()
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/external/skia/src/effects/ |
D | SkGradientShader.cpp | 84 int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper); 97 TileMode fTileMode; 152 int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper) { in Gradient_Shader() 285 fTileMode = (TileMode)buffer.readU8(); in Gradient_Shader() 590 SkShader::TileMode mode, SkUnitMapper* mapper) in Linear_Gradient() 605 virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*); 744 TileMode xy[]) { in asABitmap() 906 SkShader::TileMode mode, SkUnitMapper* mapper) in Radial_Gradient() 1202 int colorCount, SkShader::TileMode mode, in Two_Point_Radial_Gradient() 1717 SkShader::TileMode mode, SkUnitMapper* mapper) in CreateLinear() [all …]
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/external/skia/src/gl/ |
D | SkGL.h | 268 SkShader::TileMode tx, SkShader::TileMode ty);
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D | SkGL.cpp | 330 SkShader::TileMode tx, SkShader::TileMode ty) { in SetTexParams()
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D | SkGLDevice.cpp | 170 SkShader::TileMode tileModes[2]; in setupGLPaintShader() 543 SkShader::TileMode tileModes[2]; in drawVertices()
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/external/webkit/WebCore/platform/graphics/ |
D | Gradient.h | 91 SkShader* getShader(SkShader::TileMode);
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