Searched refs:UI_SET_KEYBIT (Results 1 – 6 of 6) sorted by relevance
/external/bluetooth/bluez/input/ |
D | device.c | 207 ioctl(fd, UI_SET_KEYBIT, KEY_UP); in uinput_create() 208 ioctl(fd, UI_SET_KEYBIT, KEY_PAGEUP); in uinput_create() 209 ioctl(fd, UI_SET_KEYBIT, KEY_DOWN); in uinput_create() 210 ioctl(fd, UI_SET_KEYBIT, KEY_PAGEDOWN); in uinput_create()
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D | fakehid.c | 312 if (ioctl(fake->uinput, UI_SET_KEYBIT, in ps3remote_setup_uinput()
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/external/bluetooth/bluez/compat/ |
D | fakehid.c | 127 ioctl(fd, UI_SET_KEYBIT, aux); in uinput_create() 137 ioctl(fd, UI_SET_KEYBIT, aux); in uinput_create()
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/external/bluetooth/bluez/common/ |
D | uinput.h | 680 #define UI_SET_KEYBIT _IOW(UINPUT_IOCTL_BASE, 101, int) macro
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/external/bluetooth/bluez/audio/ |
D | control.c | 589 ioctl(fd, UI_SET_KEYBIT, key_map[i].uinput); in uinput_create()
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/external/bluetooth/bluez/ |
D | ChangeLog | 63 Fix also UI_SET_KEYBIT for the new pause and play key codes.
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