1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #include "SDL_mouse.h"
25 #include "../../events/SDL_events_c.h"
26 #include "../SDL_cursor_c.h"
27 #include "SDL_amigamouse_c.h"
28
29
30 /* The implementation dependent data for the window manager cursor */
31
32 typedef void * WMCursor;
33
amiga_FreeWMCursor(_THIS,WMcursor * cursor)34 void amiga_FreeWMCursor(_THIS, WMcursor *cursor)
35 {
36 }
37
amiga_CreateWMCursor(_THIS,Uint8 * data,Uint8 * mask,int w,int h,int hot_x,int hot_y)38 WMcursor *amiga_CreateWMCursor(_THIS,
39 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
40 {
41 return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true
42 }
43
amiga_ShowWMCursor(_THIS,WMcursor * cursor)44 int amiga_ShowWMCursor(_THIS, WMcursor *cursor)
45 {
46 /* Don't do anything if the display is gone */
47 if ( SDL_Display == NULL) {
48 return(0);
49 }
50
51 /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */
52
53 if ( SDL_Window ) {
54 SDL_Lock_EventThread();
55 if ( cursor == NULL ) {
56 if ( SDL_BlankCursor != NULL ) {
57 // Hide cursor HERE
58 SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0);
59 }
60 } else {
61 // Show cursor
62 ClearPointer(SDL_Window);
63 }
64 SDL_Unlock_EventThread();
65 }
66 return(1);
67 }
68
amiga_WarpWMCursor(_THIS,Uint16 x,Uint16 y)69 void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
70 {
71 /* FIXME: Not implemented */
72 }
73
74 /* Check to see if we need to enter or leave mouse relative mode */
amiga_CheckMouseMode(_THIS)75 void amiga_CheckMouseMode(_THIS)
76 {
77 }
78