Searched refs:_sequenceNumber (Results 1 – 4 of 4) sorted by relevance
26 _sequenceNumber = sequenceNumber; in PVA_FF_MovieFragmentHeaderAtom()43 return _sequenceNumber; in getSequenceNumber()77 if (!PVA_FF_AtomUtils::render32(fp, _sequenceNumber)) in renderToFileStream()
229 _sequenceNumber = 0; in init()2622 _sequenceNumber++; in addMediaSampleInterleave()2623 PV_MP4_FF_NEW(fp->auditCB, PVA_FF_MovieFragmentAtom, (_sequenceNumber, in addMediaSampleInterleave()3028 _sequenceNumber++; in addMediaSampleInterleave()3029 PV_MP4_FF_NEW(fp->auditCB, PVA_FF_MovieFragmentAtom, (_sequenceNumber, in addMediaSampleInterleave()
39 uint32 _sequenceNumber;
359 uint32 _sequenceNumber; // keep track of number of movie fragments added variable