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Searched refs:aKeepAliveInPlay (Results 1 – 5 of 5) sorted by relevance

/external/opencore/protocols/rtsp_client_engine/src/
Dpvrtspenginenodeextensioninterface_impl.cpp168 …VRTSPEngineNodeExtensionInterfaceImpl::SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay) in SetKeepAliveMethod_keep_alive_in_play() argument
170 return iContainer->SetKeepAliveMethod_keep_alive_in_play(aKeepAliveInPlay); in SetKeepAliveMethod_keep_alive_in_play()
173 …nInterfaceImpl::GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay) in GetKeepAliveMethod() argument
175 return iContainer->GetKeepAliveMethod(aTimeout, aUseSetParameter, aKeepAliveInPlay); in GetKeepAliveMethod()
Dpvrtspenginenodeextensioninterface_impl.h102 …IMPORT_REF virtual PVMFStatus SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay = false);
104 …ual PVMFStatus GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay);
Dpvrtsp_client_engine_node.cpp4475 …XPORT_REF PVMFStatus PVRTSPEngineNode::SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay) in SetKeepAliveMethod_keep_alive_in_play() argument
4477 …E, (0, "PVRTSPEngineNode::SetKeepAliveMethod_timeout() in aKeepAliveInPlay=%d", aKeepAliveInPlay)); in SetKeepAliveMethod_keep_alive_in_play()
4478 bKeepAliveInPlay = aKeepAliveInPlay; in SetKeepAliveMethod_keep_alive_in_play()
4484 …RTSPEngineNode::GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay) in GetKeepAliveMethod() argument
4490 aKeepAliveInPlay = bKeepAliveInPlay; in GetKeepAliveMethod()
/external/opencore/protocols/rtsp_client_engine/inc/
Dpvrtspenginenodeextensioninterface.h208 …RT_REF virtual PVMFStatus SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay = false) = 0;
210 …PVMFStatus GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay) = 0;
Dpvrtsp_client_engine_node.h581 …IMPORT_REF virtual PVMFStatus SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay = false);
583 …ual PVMFStatus GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay);