Searched refs:aKeepAliveInPlay (Results 1 – 5 of 5) sorted by relevance
/external/opencore/protocols/rtsp_client_engine/src/ |
D | pvrtspenginenodeextensioninterface_impl.cpp | 168 …VRTSPEngineNodeExtensionInterfaceImpl::SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay) in SetKeepAliveMethod_keep_alive_in_play() argument 170 return iContainer->SetKeepAliveMethod_keep_alive_in_play(aKeepAliveInPlay); in SetKeepAliveMethod_keep_alive_in_play() 173 …nInterfaceImpl::GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay) in GetKeepAliveMethod() argument 175 return iContainer->GetKeepAliveMethod(aTimeout, aUseSetParameter, aKeepAliveInPlay); in GetKeepAliveMethod()
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D | pvrtspenginenodeextensioninterface_impl.h | 102 …IMPORT_REF virtual PVMFStatus SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay = false); 104 …ual PVMFStatus GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay);
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D | pvrtsp_client_engine_node.cpp | 4475 …XPORT_REF PVMFStatus PVRTSPEngineNode::SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay) in SetKeepAliveMethod_keep_alive_in_play() argument 4477 …E, (0, "PVRTSPEngineNode::SetKeepAliveMethod_timeout() in aKeepAliveInPlay=%d", aKeepAliveInPlay)); in SetKeepAliveMethod_keep_alive_in_play() 4478 bKeepAliveInPlay = aKeepAliveInPlay; in SetKeepAliveMethod_keep_alive_in_play() 4484 …RTSPEngineNode::GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay) in GetKeepAliveMethod() argument 4490 aKeepAliveInPlay = bKeepAliveInPlay; in GetKeepAliveMethod()
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/external/opencore/protocols/rtsp_client_engine/inc/ |
D | pvrtspenginenodeextensioninterface.h | 208 …RT_REF virtual PVMFStatus SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay = false) = 0; 210 …PVMFStatus GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay) = 0;
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D | pvrtsp_client_engine_node.h | 581 …IMPORT_REF virtual PVMFStatus SetKeepAliveMethod_keep_alive_in_play(bool aKeepAliveInPlay = false); 583 …ual PVMFStatus GetKeepAliveMethod(int32 &aTimeout, bool &aUseSetParameter, bool &aKeepAliveInPlay);
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