Searched refs:addChildNode (Results 1 – 2 of 2) sorted by relevance
99 CharacterNode* addChildNode(CharacterNode *parent, UChar c, UErrorCode &status);
244 node = addChildNode(node, keyBuffer[index], status); in put()270 TextTrieMap::addChildNode(CharacterNode *parent, UChar c, UErrorCode &status) { in addChildNode() function in TextTrieMap