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Searched refs:best_neighbour (Results 1 – 1 of 1) sorted by relevance

/external/tesseract/textord/
Dcolfind.cpp1401 ColPartition* best_neighbour = NULL; in GridInsertUnknowns() local
1404 best_neighbour = n_it.data(); in GridInsertUnknowns()
1414 if (best_neighbour == NULL || overlap < best_overlap) { in GridInsertUnknowns()
1415 best_neighbour = neighbour; in GridInsertUnknowns()
1422 best_neighbour = neighbour; in GridInsertUnknowns()
1427 if (best_neighbour != NULL) { in GridInsertUnknowns()
1432 best_neighbour->Print(); in GridInsertUnknowns()
1436 part_grid_.RemoveBBox(best_neighbour); in GridInsertUnknowns()
1437 best_neighbour->Absorb(part, WidthCB()); in GridInsertUnknowns()
1439 part_grid_.InsertBBox(true, true, best_neighbour); in GridInsertUnknowns()
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