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Searched refs:bindDeviceAsTexture (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gl/
DSkGLDevice_FBO.h13 virtual TexOrientation bindDeviceAsTexture();
DSkGLDevice_FBO.cpp43 SkGLDevice::TexOrientation SkGLDevice_FBO::bindDeviceAsTexture() { in bindDeviceAsTexture() function in SkGLDevice_FBO
DSkGLDevice_SWLayer.h12 virtual TexOrientation bindDeviceAsTexture();
DSkGLDevice_SWLayer.cpp17 SkGLDevice::TexOrientation SkGLDevice_SWLayer::bindDeviceAsTexture() { in bindDeviceAsTexture() function in SkGLDevice_SWLayer
DSkGLDevice.h28 virtual TexOrientation bindDeviceAsTexture();
DSkGLDevice.cpp92 SkGLDevice::TexOrientation SkGLDevice::bindDeviceAsTexture() { in bindDeviceAsTexture() function in SkGLDevice
461 SkGLDevice::TexOrientation to = ((SkGLDevice*)dev)->bindDeviceAsTexture(); in drawDevice()