Searched refs:current_overlay (Results 1 – 6 of 6) sorted by relevance
243 if (current_overlay!=NULL) in ph_DispatchEvent()245 int lockedstate=current_overlay->hwdata->locked; in ph_DispatchEvent()246 int chromastate=current_overlay->hwdata->ischromakey; in ph_DispatchEvent()250 current_overlay->hwdata->locked=1; in ph_DispatchEvent()253 src.w = current_overlay->w; in ph_DispatchEvent()254 src.y = current_overlay->h; in ph_DispatchEvent()255 dst.x=current_overlay->hwdata->CurrentViewPort.pos.x; in ph_DispatchEvent()256 dst.y=current_overlay->hwdata->CurrentViewPort.pos.y; in ph_DispatchEvent()257 dst.w=current_overlay->hwdata->CurrentViewPort.size.w; in ph_DispatchEvent()258 dst.h=current_overlay->hwdata->CurrentViewPort.size.h; in ph_DispatchEvent()[all …]
144 #define current_overlay (this->hidden->overlay) macro
276 current_overlay=overlay; in ph_CreateYUVOverlay()473 current_overlay=NULL; in ph_FreeYUVOverlay()
430 current_overlay = NULL; in ph_VideoInit()
56 #define current_overlay (_this->hidden->overlay) macro
240 current_overlay=overlay; in BE_CreateYUVOverlay()307 current_overlay=NULL; in BE_FreeYUVOverlay()