Searched refs:fCache32 (Results 1 – 1 of 1) sorted by relevance
132 SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values member in Gradient_Shader166 fCache32 = fCache32Storage = NULL; in Gradient_Shader()274 fCache32 = fCache32Storage = NULL; in Gradient_Shader()372 fCache32 = NULL; // inval the cache in setContext()532 if (fCache32 == NULL) { in getCache32()536 fCache32 = fCache32Storage; in getCache32()538 build_32bit_cache(fCache32, fOrigColors[0], fOrigColors[1], in getCache32()548 build_32bit_cache(fCache32 + prevIndex, fOrigColors[i-1], in getCache32()558 SkPMColor* linear = fCache32; // just computed linear data in getCache32()564 sk_free(fCache32); in getCache32()[all …]