Searched refs:fFirstPosSet (Results 1 – 3 of 3) sorted by relevance
241 n->fFirstPosSet->addElement(n, *fStatus); in calcFirstPos()252 setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet); in calcFirstPos()253 setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet); in calcFirstPos()256 setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet); in calcFirstPos()258 setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet); in calcFirstPos()264 setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet); in calcFirstPos()340 setAdd(i->fFollowPos, n->fRightChild->fFirstPosSet); in calcFollowPos()352 setAdd(i->fFollowPos, n->fFirstPosSet); in calcFollowPos()394 UVector *matchStartNodes = userRuleRoot->fFirstPosSet; in calcChainedFollowPos()496 UVector *matchStartNodes = fTree->fLeftChild->fRightChild->fFirstPosSet; in bofFixup()[all …]
63 fFirstPosSet = new UVector(status); // TODO - get a real status from somewhere in RBBINode()90 fFirstPosSet = new UVector(status); // TODO - get a real status from somewhere in RBBINode()125 delete fFirstPosSet; in ~RBBINode()
82 UVector *fFirstPosSet; variable