Searched refs:fPatterns (Results 1 – 2 of 2) sorted by relevance
1781 fPatterns = NULL; in DTRedundantEnumeration()1787 if (fPatterns == NULL) { in add()1788 fPatterns = new UVector(status); in add()1790 delete fPatterns; in add()1791 fPatterns = NULL; in add()1795 fPatterns->addElement(new UnicodeString(pattern), status); in add()1797 delete fPatterns; in add()1798 fPatterns = NULL; in add()1805 if (U_SUCCESS(status) && pos < fPatterns->size()) { in snext()1806 return (const UnicodeString*)fPatterns->elementAt(pos++); in snext()[all …]
251 UVector *fPatterns; variable