Searched refs:fSkeletons (Results 1 – 2 of 2) sorted by relevance
1702 fSkeletons = new UVector(status); in DTSkeletonEnumeration()1704 delete fSkeletons; in DTSkeletonEnumeration()1723 fSkeletons->addElement(new UnicodeString(s), status); in DTSkeletonEnumeration()1725 delete fSkeletons; in DTSkeletonEnumeration()1726 fSkeletons = NULL; in DTSkeletonEnumeration()1740 if (U_SUCCESS(status) && pos < fSkeletons->size()) { in snext()1741 return (const UnicodeString*)fSkeletons->elementAt(pos++); in snext()1753 return (fSkeletons==NULL) ? 0 : fSkeletons->size(); in count()1771 for (int32_t i=0; i<fSkeletons->size(); ++i) { in ~DTSkeletonEnumeration()1772 if ((s=(UnicodeString *)fSkeletons->elementAt(i))!=NULL) { in ~DTSkeletonEnumeration()[all …]
235 UVector *fSkeletons; variable