Searched refs:fTexName (Results 1 – 2 of 2) sorted by relevance
23 fTexName = 0; in Strike()24 glGenTextures(1, &fTexName); in Strike()25 glBindTexture(GL_TEXTURE_2D, fTexName); in Strike()37 if (fTexName != 0) { in ~Strike()38 glDeleteTextures(1, &fTexName); in ~Strike()90 glBindTexture(GL_TEXTURE_2D, fTexName); in addGlyphAndBind()
24 GLuint texture() const { return fTexName; } in texture()30 void abandonTexture() { fTexName = 0; } in abandonTexture()46 GLuint fTexName; variable