Home
last modified time | relevance | path

Searched refs:fTexName (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gl/
DSkGLTextCache.cpp23 fTexName = 0; in Strike()
24 glGenTextures(1, &fTexName); in Strike()
25 glBindTexture(GL_TEXTURE_2D, fTexName); in Strike()
37 if (fTexName != 0) { in ~Strike()
38 glDeleteTextures(1, &fTexName); in ~Strike()
90 glBindTexture(GL_TEXTURE_2D, fTexName); in addGlyphAndBind()
DSkGLTextCache.h24 GLuint texture() const { return fTexName; } in texture()
30 void abandonTexture() { fTexName = 0; } in abandonTexture()
46 GLuint fTexName; variable