Searched refs:firstChunkCurrentRun (Results 1 – 1 of 1) sorted by relevance
627 uint32 firstChunkCurrentRun = 0; // chunk number of first chunk in this run in getFirstSampleNumInChunk() local643 … firstChunkCurrentRun = _pfirstChunkVec[i%_stbl_buff_size]; // Get first chunk number for run i in getFirstSampleNumInChunk()645 if (chunkNum < firstChunkCurrentRun) in getFirstSampleNumInChunk()656 … firstChunkCurrentRun = _pfirstChunkVec[(int32)((i-1)%_stbl_buff_size)]; // Backtrack to last run in getFirstSampleNumInChunk()659 uint32 chunkOffset = chunkNum - firstChunkCurrentRun; // Offset from firstChunk in getFirstSampleNumInChunk()665 else if (chunkNum == firstChunkCurrentRun) in getFirstSampleNumInChunk()683 int32 numChunks = firstChunkNextRun - firstChunkCurrentRun; in getFirstSampleNumInChunk()693 … firstChunkCurrentRun = _pfirstChunkVec[i%_stbl_buff_size]; // Get first chunk number for this run in getFirstSampleNumInChunk()696 uint32 chunkOffset = chunkNum - firstChunkCurrentRun; // Offset from firstChunk in getFirstSampleNumInChunk()