Searched refs:gl_active (Results 1 – 11 of 11) sorted by relevance
32 int gl_active; /* to stop switching drivers while we have a valid context */ member82 #define gl_active (this->gl_data->gl_active) macro
272 gl_active = 1; in X11_GL_CreateContext()291 if ( gl_active ) { in X11_GL_CreateContext()311 gl_active = 0; in X11_GL_Shutdown()470 if ( gl_active ) { in X11_GL_LoadLibrary()
30 int gl_active; /* to stop switching drivers while we have a valid context */ member58 #define gl_active (this->gl_data->gl_active) macro
331 gl_active = 1; in WIN_GL_SetupWindow()368 if ( gl_active ) { in WIN_GL_SetupWindow()389 gl_active = 0; in WIN_GL_ShutDown()587 if ( gl_active ) { in WIN_GL_LoadLibrary()
40 int gl_active; /* to stop switching drivers while we have a valid context */ member83 #define gl_active (this->gl_data->gl_active) macro
82 gl_active = InitOld(this, current); in SDL_AtariGL_Init()84 gl_active = InitNew(this, current); in SDL_AtariGL_Init()88 return (gl_active); in SDL_AtariGL_Init()118 gl_active = 0; in SDL_AtariGL_Quit()129 if (gl_active) { in SDL_AtariGL_LoadLibrary()259 if (!gl_active) { in SDL_AtariGL_GetAttribute()315 if (gl_oldmesa && gl_active) { in SDL_AtariGL_MakeCurrent()326 if (!gl_active) { in SDL_AtariGL_MakeCurrent()356 if (gl_active) { in SDL_AtariGL_SwapBuffers()
92 this->gl_data->gl_active = 1; in CGX_GL_Init()109 this->gl_data->gl_active = 0; in CGX_GL_Quit()
36 int gl_active; member
865 if(this->gl_data->gl_active == 0) { in CGX_CreateWindow()1319 if(this->gl_data->gl_active == 1) { in CGX_VideoQuit()
909 if (gl_active) { in XBIOS_VideoQuit()
1111 if (gl_active) { in GEM_VideoQuit()